SDL_GPUFence(3type)

πŸ’– SDL_GPUFence πŸ’–

okay so bestie, welcome to the SDL_GPUFence(3type) page, part of the SDL3 datatypes crew πŸŽ€ this one's short and sweet and honestly? iconic. let's get into it.


✨ NAME ✨

SDL_GPUFence β€” an opaque handle representing a fence 🚧✨

yes bestie, opaque. you don't get to peek inside. it's mysterious. it's giving main character energy. you just hold it and trust it πŸ’…

🌸 SYNOPSIS 🌸

#include <SDL3/SDL_gpu.h>

typedef struct SDL_GPUFence SDL_GPUFence;

that's it. that's the whole vibe. one include, one typedef struct, no cap 🫢


πŸ¦‹ AVAILABILITY πŸ¦‹

this struct has been around since SDL 3.2.0 ⭐ so if you're on anything older, sorry babe, it's not happening 😭 upgrade era fr fr.


πŸ‘‘ SEE ALSO πŸ‘‘

the whole friend group πŸ«‚ go say hi:


and that's the page!! literally so short, so clean, so slay πŸ’– this lil masterpiece lives in the Simple Directmedia Layer docs, specifically SDL 3.4.18, filed under SDL_GPUFence(3type) πŸŽ€ mwah, go touch grass (or, y'know, go wait on a fence) πŸŒˆπŸ“πŸ§š

πŸ“¦ where this page comes from