SDL_QueryGPUFence(3)

πŸ’– SDL_QueryGPUFence πŸ’–

okay bestie, welcome to SDL_QueryGPUFence(3) β€” it's a real one from the SDL3 FUNCTIONS collection, and honestly? it's giving "am I done yet" energy and I am obsessed. πŸ¦‹


✨ NAME ✨

SDL_QueryGPUFence β€” checks the status of a fence. that's it. that's the whole job. she's a yes/no girlie and she's thriving. πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_gpu.h>

bool SDL_QueryGPUFence(
    SDL_GPUDevice *device,
    SDL_GPUFence *fence);

no cap, that's the entire vibe. two little args and a bool coming back at you. πŸŽ€


🫢 FUNCTION PARAMETERS 🫢

  • device β€” a GPU context. like, the whole GPU situation you're working inside. your main character. πŸ‘‘
  • fence β€” a fence. literally just a fence. she's the thing you're checking up on. ⭐

πŸ’€ RETURN VALUE πŸ’€

  • returns true if the fence is signaled β€” so like, yes bestie, it's done, we're so back πŸ”₯
  • returns false if it is not β€” not yet, hold on, keep waiting, it's giving "buffering" 😭

🌈 AVAILABILITY 🌈

this one has been around since SDL 3.2.0. so if your SDL is older than that... girl. upgrade. πŸ™ˆ


πŸŽ€ SEE ALSO πŸŽ€


and that's the whole page, periodt. go check your fences, bestie, they're not gonna query themselves. πŸ’œ

with love from Simple Directmedia Layer, running SDL 3.4.18, mwah πŸ’‹

πŸ“¦ where this page comes from