uvsprintf(3alleg4)

πŸ’– uvsprintf πŸ’–

okay so bestie, welcome to uvsprintf β€” she lives in the Allegro manual and she's part of the Allegro game programming library. πŸŽ€

She writes formatted data into a buffer, using variable arguments. Yes, that's the whole vibe. ✨


✨ NAME ✨

uvsprintf β€” writes formatted data into a buffer, using variable arguments, brought to you by the Allegro game programming library. πŸ’…


🌸 SYNOPSIS 🌸

#include <allegro.h>

int uvsprintf(char *buf, const char *format, va_list args);

πŸ¦‹ DESCRIPTION πŸ¦‹

so this one is literally like usprintf(), except β€” and this is the whole plot twist β€” you pass the variable argument list directly, instead of the arguments themselves. 😭

the way that this is useful?? you can use this function to implement printf-like functions, which are also called variadic functions. iykyk. πŸ‘‘

but ngl bestie, you should try to avoid this function, because it is very easy to overflow the destination buffer. like, it's giving danger. πŸ’€ instead, use uvszprintf. she's the safe one. 🫢

ok real talk, the buffer overflow thing is not a drill. no cap. protect your memory, protect your peace. 🌈

⭐ RETURN VALUE ⭐

she returns the number of characters written, not including the terminating null character. periodt. ✨


πŸ‘‘ SEE ALSO πŸ‘‘


okay that's the whole page, bestie!! πŸŽ€ this was Allegro, version 4.4.3, and the page itself is uvsprintf(3alleg4). slay, stay safe, and please use uvszprintf instead. mwah!! πŸ’–πŸŒΈπŸ¦‹πŸ’