usprintf(3alleg4)

✨ usprintf ✨

okay bestie, so this is a page from the Allegro manual β€” section 3alleg4, the Allegro game programming library πŸ’– β€” and it's all about usprintf. let's get into it 🫢


🌸 NAME 🌸

usprintf β€” writes formatted data into a buffer. it's an Allegro game programming library thing, iykyk πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

int usprintf(char *buf, const char *format, ...);

πŸ¦‹ DESCRIPTION πŸ¦‹

so this function writes formatted data into the output buffer. it also drops a NULL character in there to mark the end of the string, which is very cute of it ✨

but bestie, listen β€” you should try to avoid this function, because it is very easy to overflow the destination buffer 😭 like genuinely, one wrong move and your buffer is done for. use uszprintf instead. that's the one. periodt πŸ’…

πŸ‘‘ RETURN VALUE πŸ‘‘

it returns the number of characters written, not including the terminating null character. so like, the null doesn't count. it never counts. it's just there for vibes 🌈


πŸ’œ SEE ALSO πŸ’œ


that's the whole page fr fr πŸŽ€ tysm for reading, mwah πŸ’– this was usprintf(3alleg4) from Allegro version 4.4.3 β€” slay, bye bestie πŸ¦‹βœ¨