set_clip_state(3alleg4)

✨ set_clip_state(3alleg4) β€” Allegro manual, bestie ✨

okay so welcome to the set_clip_state(3alleg4) page from the Allegro manual. It's giving Allegro game programming library realness. πŸ’…


πŸŽ€ NAME πŸŽ€

set_clip_state β€” Turns on or off the clipping of a bitmap. Allegro game programming library. πŸ¦‹


πŸ“œ SYNOPSIS πŸ“œ

#include <allegro.h>

void set_clip_state(BITMAP *bitmap, int state)

πŸ’– DESCRIPTION πŸ’–

okay so this function turns on clipping (if state is non-zero) or turns off clipping (if state is zero) for the specified bitmap. That's the whole vibe check, bestie. ✨

Turning clipping off may slightly speed up some drawing operations β€” usually a negligible difference, although every little helps. But ⚠️ it will result in your program dying a horrible death if you try to draw beyond the edges of the bitmap. πŸ˜­πŸ’€ Not a vibe. No cap.

clipping off = risky main character energy. draw beyond the bitmap edges and it's over. 🫢

πŸ”— SEE ALSO πŸ”—


mwah πŸ’‹ That was Allegro version 4.4.3, page set_clip_state(3alleg4). Date who? Not on this footer, bestie β€” just version and page, periodt. 🫢✨