save_bmp_pf(3alleg4)

πŸ’Ύ save_bmp_pf(3alleg4) β€” the Allegro manual, bestie edition πŸŽ€

okay so this is one of those Allegro manual pages, and it's literally the packfile girlie of save_bmp. yes, she's niche. yes, she eats. let's get into it ✨


✨ NAME ✨

save_bmp_pf β€” the Packfile version of save_bmp. From the Allegro game programming library, obvs πŸ’…


🌸 SYNOPSIS 🌸

#include <allegro.h>

int save_bmp_pf(PACKFILE *f, BITMAP *bmp, RGB *pal);

like, that's the whole vibe right there 🫢


πŸ¦‹ DESCRIPTION πŸ¦‹

bestie. it's literally a version of save_bmp that writes to a packfile instead. that's it. that's the plot. no cap 🧚

so instead of yeeting your bitmap out to a regular file, you hand her a PACKFILE and she does her little thing. iconic behaviour, honestly πŸ”₯


πŸ‘‘ SEE ALSO πŸ‘‘


ngl if you got this far you're lowkey a packfile connoisseur and I'm obsessed with that for you πŸ’–

and that's a wrap, gorgeous 🌸 this lil page came from Allegro version 4.4.3, so if you're out here slaying with some other version, double-check before you trust me fr fr. periodt πŸ’…βœ¨