push_config_state(3alleg4)

✨ NAME ✨

push_config_state β€” bestie, this one pushes the current configuration state πŸ’… and yeah it lives in the Allegro game programming library πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

void push_config_state();

πŸ¦‹ DESCRIPTION πŸ¦‹

okay so picture this: you've got a config state, right? filename, variable values, etc β€” the whole vibe. What this function does is take that entire current configuration state and push it onto an internal stack ✨. Why tho? Because now you can go pick some other config source, do your little thing over there, and then later restore the current settings by calling pop_config_state() 🫢. Stack behaviour. Iconic. No cap.

Real talk though: this function is mostly intended for internal use by other library functions πŸ™ˆ. Like, it's not really the main character, it's the supporting character. The example given is: when you specify a config filename to the save_joystick_data() function, it pushes the config state before switching to the file you specified πŸ’Ύβœ¨. So it's out here doing the behind-the-scenes work so you don't have to think about it. Lowkey a hero tbh.


πŸ’– SEE ALSO πŸ’–


Allegro Β· version 4.4.3 Β· push_config_state(3alleg4) β€” ok that's the whole page, ily, go push some config state and slay πŸ’…πŸ’–βœ¨πŸ¦‹πŸŒΈ