save_joystick_data(3alleg4)

โœจ save_joystick_data โœจ

okay bestie, welcome to the 3alleg4 corner of the Allegro manual ๐Ÿ’– this is the page for save_joystick_data, and it's literally just about not making your players suffer ๐Ÿ’…


๐ŸŒธ NAME ๐ŸŒธ

save_joystick_data โ€” saves joystick calibration data. Part of the Allegro game programming library, no cap ๐ŸŽฎ


๐ŸŽ€ SYNOPSIS ๐ŸŽ€

#include <allegro.h>

int save_joystick_data(const char *filename);

๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

so picture this: you just went through the whole entire headache of calibrating the joystick ๐Ÿ˜ญ like, all of it. and you're sitting there like... am i really about to make my poor users do that again every single time they run my program? absolutely not, bestie ๐Ÿ™ˆ

that's where this function comes in ๐Ÿซถ Call save_joystick_data and it writes the joystick calibration data into the configuration file you specify, and then later on load_joystick_data() can read it right back out ๐Ÿ’–

and here's the cute part: if you pass a NULL filename, it just writes the data to the currently selected configuration file instead. iconic behaviour honestly โœจ


โญ RETURN VALUE โญ

it returns zero on success, and non-zero if the data could not be saved ๐Ÿ˜” (so like, check it, fr fr)


๐Ÿ’œ SEE ALSO ๐Ÿ’œ


quick vibe check: this one's all about saving, not loading. if you're tryna read the data back, that's load_joystick_data's whole job ๐Ÿ‘‘

and that's the page!! mwah ๐Ÿ’‹ this was Allegro, version 4.4.3, and yes the manual section is 3alleg4 โ€” go calibrate something and then SAVE IT so nobody has to do it twice ๐Ÿงšโ€โ™€๏ธ๐Ÿ’