normalize_vector(3alleg4)

✨ normalize_vector β€” the glow-up your vector deserves ✨

okay so bestie, real talk: this is a page from the Allegro manual β€” the Allegro game programming library, the one we all collectively stan πŸ’– β€” and it's all about normalize_vector, plus its float-y sibling normalize_vector_f.


πŸŽ€ NAME πŸŽ€

normalize_vector, normalize_vector_f β€” Converts the vector to a unit vector. Allegro game programming library. periodt πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void normalize_vector(fixed *x, fixed *y, fixed *z);

void normalize_vector_f(float *x, float *y, float *z);

🌸 DESCRIPTION 🌸

So what's the vibe here? normalize_vector takes the vector (*x, *y, *z) and converts it into a unit vector ✨. That means it's pointing in literally the exact same direction as the original vector did β€” no glow-down, no turning around, the direction is untouched, bestie β€” but its length becomes one. Just one. Iconic, honestly. πŸ‘‘


πŸ’œ SEE ALSO πŸ’œ


lowkey a must-know if you're doing any 3D-ish math in Allegro, ngl. direction stays, length = 1, that's the whole assignment. no cap 🫢

mwah πŸ’‹ that's a wrap β€” this page is from Allegro, version 4.4.3, and yes, it really is normalize_vector(3alleg4) out here living its best life in the Allegro manual. bye bestie, go normalize something πŸ§šπŸ’–