vector_length(3alleg4)

πŸ’– vector_length β€” bestie, it's math time ✨

okay so you're in the Allegro game programming library, and you need to know how long a vector is. That's it. That's the whole page. And honestly? Iconic. πŸŽ€

This is the 3alleg4 manual, so pull up a chair (or a beanbag, whatever your setup is πŸ¦‹) and let's get into it.


🌸 SYNOPSIS 🌸

#include <allegro.h>

fixed vector_length(fixed x, fixed y, fixed z);

float vector_length_f(float x, float y, float z);

Two functions, two vibes: one for the fixed girlies, one for the float girlies. Pick your fighter. πŸ’…


✨ DESCRIPTION ✨

Calculates the length of the vector (x, y, z), using that good 'ole Pythagoras theorem. πŸ“βœ¨

Like… yes bestie, the triangle guy. He came through. The length of the vector (x, y, z) β€” that's the distance from the origin all the way out to your point, no cap. 🌈

Not me being emotionally attached to a square root. 😭 It's giving main character energy fr fr.

🫢 SEE ALSO 🫢


version 4.4.3, courtesy of the Allegro manual (that's 3alleg4, in case you lost the plot πŸ’€). That's the whole page bestie, go forth and slay your vectors. πŸ§šπŸ’œπŸŽ€