load_pcx_pf(3alleg4)

πŸ’… load_pcx_pf β€” bestie edition ✨

okay so real quick, this page lives in the Allegro manual (that's the Allegro game programming library, for the uninitiated πŸŽ€) and it's filed under section 3alleg4. sit down, grab a strawberry πŸ“, and let's get into it.


✨ NAME ✨

load_pcx_pf β€” it's literally the packfile version of load_pcx. that's the whole vibe. it's part of the Allegro game programming library, and it's here to serve. πŸ‘‘


🌸 SYNOPSIS 🌸

#include <allegro.h>

BITMAP *load_pcx_pf(PACKFILE *f, RGB *pal);

like, that's the whole signature. two args, one dream. πŸ’«


πŸ¦‹ DESCRIPTION πŸ¦‹

so load_pcx_pf() is a version of load_pcx() that reads from a packfile instead of a regular file. same energy, different source. it's giving "I can do everything the original does, but through a PACKFILE". 🫢

here's the example, and yes we're keeping it exactly as it is, character for character, because that's the rules and also because I respect you:

PACKFILE *packfile;
BITMAP *bmp;

packfile = pack_fopen("mybitmap.pcx", F_READ);
if (!packfile)
   abort_on_error("Couldn't open mybitmap.pcx");

bmp = load_bmp_pf(packfile, pal);
if (!bmp)
   abort_on_error("Error loading mybitmap.pcx");

okay so yes, the example opens "mybitmap.pcx" and then calls load_bmp_pf β€” I'm not gonna touch it, I'm not gonna "fix" it, I'm just gonna present it to you faithfully with love. that's the assignment and I ate. πŸ’…


πŸŽ€ RETURN VALUE πŸŽ€

  • it returns a pointer to the bitmap ✨
  • or NULL on error 😭 (we hate to see it but we respect it)
and bestie, listen to me carefully β€” you are responsible for destroying the bitmap when you're done with it. if you don't, you get a memory leak. no cap. free your bitmaps, protect your peace. 🧚

πŸ”₯ SEE ALSO πŸ”₯


πŸ’– sign-off πŸ’–

this page is from Allegro, version 4.4.3, and its little footer tag is load_pcx_pf(3alleg4). mwah. go forth and load your PCX files from packfiles, you gorgeous genius. πŸŒˆπŸ‘‘πŸ¦‹