LOAD_DATAFILE_OBJECT_INDEXED(3alleg4)

πŸ’– load_datafile_object_indexed(3alleg4) πŸ’–

okay bestie, so this one lives in the Allegro game programming library, and it's the lil shortcut that grabs one object out of a datafile index. slay.


✨ NAME ✨

load_datafile_object_indexed β€” loads a single object from a datafile index. Allegro game programming library. πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

DATAFILE *load_datafile_object_indexed(const DATAFILE_INDEX *index, int item)

πŸ’… DESCRIPTION πŸ’…

so like, this function loads a single object, and the way it does that is by using the index you already made earlier with create_datafile_index. no cap, that's the whole vibe. 🫢

if you wanna see it in action, go peek at create_datafile_index β€” it's got an example and everything. iykyk. ✨


🌸 RETURN VALUE 🌸

it hands you back a pointer to a single DATAFILE element β€” and that element's "dat" member is the one pointing at your actual object. iconic.

but bestie… if the object could not be loaded, you get NULL. πŸ’€ that's it. no object for you. check your stuff fr fr.


πŸ‘‘ SEE ALSO πŸ‘‘


okay that's the whole page, mwah πŸ’‹ this was Allegro version 4.4.3, main character energy, no notes, periodt. go forth and load your objects responsibly bestie πŸ§šβœ¨πŸ’–