load_datafile_object(3alleg4)

✨ load_datafile_object ✨

okay bestie, welcome to the Allegro manual πŸ’– β€” this one's from the Allegro game programming library, and it's about grabbing one single object out of a datafile instead of dragging the whole thing into memory. iconic behavior, honestly. πŸŽ€


🌸 NAME 🌸

load_datafile_object β€” loads a specific object from a datafile. Allegro game programming library. no cap, that's literally it. πŸ¦‹


πŸ’… SYNOPSIS πŸ’…

#include <allegro.h>

DATAFILE *load_datafile_object(const char *filename, const char
*objectname);

πŸ‘‘ DESCRIPTION πŸ‘‘

So like, this loads a specific object from a datafile. Just the one. Your fave. Your little guy. 🫢

But bestie, hear me out, there are two big catches:

  • It won't work if you strip the object names from the file. The names gotta stay, periodt. πŸ’€
  • It will be very slow if you saved the file with global compression. like, painfully slow. not the vibe. 😭

Example, because we love a demonstration:

/* Load only the music from the datafile. */
music_object = load_datafile_object("datafile.dat",
                                    "MUSIC");
/* Play it and wait a moment for it. */
play_midi(music_object->dat);
...
/* Destroy unneeded music. */
unload_datafile_object(music_object);

⭐ RETURN VALUE ⭐

It returns a pointer to a single DATAFILE element whose dat member points to the object. πŸ’«

Or NULL if there was an error, or if there was no object with the requested name. so like, if you typo'd the name, that's on you, and you get NULL. πŸ™ˆ

⚠️ Remember to free this DATAFILE later to avoid memory leaks, but use the correct unloading function! don't just freestyle it, bestie, that's how leaks happen. πŸ’€

πŸ”₯ SEE ALSO πŸ”₯


that's the whole page, bestie, you ate it. πŸ’…βœ¨ this was Allegro, version 4.4.3, and yes this is the end of the load_datafile_object(3alleg4) page β€” go unload something responsibly. mwah. πŸŽ€πŸ’–