load_bmp_pf(3alleg4)

πŸ’– load_bmp_pf β€” Allegro manual, bestie edition πŸ’–

okay so you're reading the load_bmp_pf(3alleg4) page from the Allegro manual and honestly? it's giving "short but iconic." let's get into it πŸŽ€


✨ NAME ✨

load_bmp_pf β€” the Packfile version of load_bmp. Part of the Allegro game programming library. no cap, that's literally the whole job description πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

BITMAP *load_bmp_pf(PACKFILE *f, RGB *pal);

🌸 DESCRIPTION 🌸

so basically it's a version of load_bmp() that reads from a packfile instead of, like, a regular file path. same energy, different source. here's the example, and yes you should absolutely read it:

PACKFILE *packfile;
BITMAP *bmp;

packfile = pack_fopen("mybitmap.bmp", F_READ);
if (!packfile)
   abort_on_error("Couldn't open mybitmap.bmp");

bmp = load_bmp_pf(packfile, pal);
if (!bmp)
   abort_on_error("Error loading mybitmap.bmp");

see how it checks both times? that's the vibe. abort_on_error twice, because things go wrong and we are not about to pretend they don't 😭


πŸ‘‘ RETURN VALUE πŸ‘‘

returns a pointer to the bitmap, or NULL on error. that's it, that's the deal.

⚠️ bestie listen β€” you are responsible for destroying the bitmap when you're finished with it, or you get memory leaks. free your girl. she deserves peace 🫢

πŸ’œ SEE ALSO πŸ’œ


and that's the whole page!! slay ✨ this was Allegro version 4.4.3, page load_bmp_pf(3alleg4), and honestly? go load a bitmap, bestie. you got this πŸ¦‹πŸ’–πŸŽ€