get_rle_sprite(3alleg4)
β¨ get_rle_sprite β bestie edition π
okay so this is a page from the Allegro manual (3alleg4), and it's all about one lil function that turns your boring bitmap into a run-length-encoded glow-up. Allegro game programming library, if you didn't know β now you do π«Ά
πΈ NAME πΈ
get_rle_sprite β creates an RLE sprite using a bitmap as source. yes that's the whole job. Allegro game programming library. slay.
π SYNOPSIS π
#include <allegro.h>
RLE_SPRITE *get_rle_sprite(BITMAP *bitmap);
π¦ DESCRIPTION π¦
so basically, get_rle_sprite creates an RLE sprite based on the bitmap you hand it β and heads up, that bitmap must be a memory bitmap. no exceptions, no loopholes, it's giving strict. π
and the thing nobody tells you: you have to free this RLE sprite later or you're gonna leak memory and your program will just sit there bloating like an unread group chat. remember that fr fr π
here's the example from the page, verbatim, because it eats:
RLE_SPRITE *rle;
BITMAP *bmp;
...
/* Create RLE sprite from an existent bitmap. */
rle = get_rle_sprite(bmp);
if (!rle)
abort_on_error("Couldn't create RLE sprite!");
/* We don't need the bitmap any more.*/
destroy_bitmap(bmp);
/* Use the RLE sprite. */
...
/* Destroy it when we don't need it any more. */
destroy_rle_sprite(rle);
see how it creates the RLE sprite, checks for NULL, yeets the original bitmap with destroy_bitmap, uses the sprite, then cleans up with destroy_rle_sprite? that's the whole cycle bestie, main character energy from start to finish π
β RETURN VALUE β
- returns a pointer to the created RLE sprite β iconic, we love her π
- returns
NULLif the RLE sprite could not be created β not iconic, but at least she tells you π
and one more time for the people in the back: remember to free this RLE sprite later to avoid memory leaks. don't do it dirty, destroy it.
π SEE ALSO π
ngl the RLE sprite is lowkey the upgrade arc and the bitmap is the before photo. treat them both with respect and free your sprites, bestie π
okay that's the whole page!! this was Allegro, version 4.4.3, and the page itself is get_rle_sprite(3alleg4) β so go forth, make RLE sprites, and destroy them when you're done. mwah π
πβ¨
π¦ where this page comes from
- debian bookworm: allegro4-doc 2:4.4.3.1-3 Β· Allegro-gift-ware
- debian trixie: allegro4-doc 2:4.4.3.1-5 Β· Allegro-gift-ware
- ubuntu jammy: allegro4-doc 2:4.4.3.1-2 Β· Allegro-gift-ware
- ubuntu noble: allegro4-doc 2:4.4.3.1-4.1build3 Β· Allegro-gift-ware
- ubuntu questing: allegro4-doc 2:4.4.3.1-6
- ubuntu resolute: allegro4-doc 2:4.4.3.1-7 Β· Allegro-gift-ware
- ubuntu stonking: allegro4-doc 2:4.4.3.1-9 Β· Allegro-gift-ware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms