get_rle_sprite(3alleg4)

✨ get_rle_sprite β€” bestie edition πŸ’–

okay so this is a page from the Allegro manual (3alleg4), and it's all about one lil function that turns your boring bitmap into a run-length-encoded glow-up. Allegro game programming library, if you didn't know β€” now you do 🫢


🌸 NAME 🌸

get_rle_sprite β€” creates an RLE sprite using a bitmap as source. yes that's the whole job. Allegro game programming library. slay.


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

RLE_SPRITE *get_rle_sprite(BITMAP *bitmap);

πŸ¦‹ DESCRIPTION πŸ¦‹

so basically, get_rle_sprite creates an RLE sprite based on the bitmap you hand it β€” and heads up, that bitmap must be a memory bitmap. no exceptions, no loopholes, it's giving strict. πŸ’…

and the thing nobody tells you: you have to free this RLE sprite later or you're gonna leak memory and your program will just sit there bloating like an unread group chat. remember that fr fr 😭

here's the example from the page, verbatim, because it eats:

RLE_SPRITE *rle;
BITMAP *bmp;
...
/* Create RLE sprite from an existent bitmap. */
rle = get_rle_sprite(bmp);
if (!rle)
   abort_on_error("Couldn't create RLE sprite!");

/* We don't need the bitmap any more.*/
destroy_bitmap(bmp);

/* Use the RLE sprite. */
...
/* Destroy it when we don't need it any more. */
destroy_rle_sprite(rle);

see how it creates the RLE sprite, checks for NULL, yeets the original bitmap with destroy_bitmap, uses the sprite, then cleans up with destroy_rle_sprite? that's the whole cycle bestie, main character energy from start to finish πŸ‘‘


⭐ RETURN VALUE ⭐

  • returns a pointer to the created RLE sprite β€” iconic, we love her πŸ’–
  • returns NULL if the RLE sprite could not be created β€” not iconic, but at least she tells you 😭

and one more time for the people in the back: remember to free this RLE sprite later to avoid memory leaks. don't do it dirty, destroy it.


πŸ’œ SEE ALSO πŸ’œ


ngl the RLE sprite is lowkey the upgrade arc and the bitmap is the before photo. treat them both with respect and free your sprites, bestie 🌈

okay that's the whole page!! this was Allegro, version 4.4.3, and the page itself is get_rle_sprite(3alleg4) β€” so go forth, make RLE sprites, and destroy them when you're done. mwah πŸ’…πŸ’–βœ¨