exunicod(3alleg4)

πŸ’– exunicod β€” Allegro manual, section 3alleg4 πŸ’–

okay bestie, so this is a page from the Allegro manual (that's 3alleg4, the section number, keep up πŸ’…) and today we're talking about exunicod. yes it's an example program. yes it's about Unicode. yes it's about to eat. πŸ“


✨ NAME ✨

exunicod β€” using Unicode string functions, in the Allegro game programming library. it's giving "my strings are multilingual and I'm thriving" πŸ¦‹


🌸 SYNOPSIS 🌸

#include <allegro.h>

Example exunicod


πŸ‘‘ DESCRIPTION πŸ‘‘

okay so picture this. this program is a whole demo of the 16-bit Unicode text encoding format working with Allegro. icon behaviour, no cap. 🫢

the example displays a message translated to different languages scrolling on the screen. and how does it pull that off? with an external font that contains all the characters needed to display those messages. literally can't do it without the font, so keep that in mind. πŸ”₯

and here's the part I need you to clock: the Allegro unicode string functions resemble the functions you can find in the standard C library β€” like, they're cousins, they text the same way β€” only these handle Unicode on all platforms. that's the whole point bestie. same energy, but global. 🌈

not me getting emotional over cross-platform text rendering at 3am 😭

⭐ SEE ALSO ⭐

everything you should go read next, in the order the page lists them, don't skip:


and that's the whole page, periodt. πŸ’œ this beauty lives in the Allegro manual, version 4.4.3, and its little footer says exunicod(3alleg4) β€” mwah, iconic, go render some Unicode bestie πŸŽ€βœ¨