replace_filename(3alleg4)

πŸ’– replace_filename β€” the Allegro manual, but make it cute ✨

okay bestie, welcome to Allegro's replace_filename(3alleg4) page 🌸 this one lives in the Allegro game programming library and it's literally just here to swap out the tail end of a path. no cap, it's giving "glow up your filename" energy πŸ’…


πŸ¦‹ NAME πŸ¦‹

replace_filename β€” Replaces path+filename with a new filename tail. Allegro game programming library. ✨


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

char *replace_filename(char *dest, const char *path, const char
*filename, int size);

πŸ’œ DESCRIPTION πŸ’œ

so here's the tea, bestie πŸ“ this function replaces the specified path+filename with a shiny new filename tail, and it stores at most size bytes into the dest buffer. iconic.

and the best part: you can use the same buffer as both input and output, because Allegro internally works on a copy of the input before it ever touches dest 🫢 so no messy self-overwrite drama. periodt.

example time, lowkey my fave part:

char name[200];
...
get_executable_name(name, sizeof(name));
replace_filename(name, name, "sound.dat", sizeof(name));

see how name shows up twice? yeah. that's the whole point. slay πŸ’…


⭐ RETURN VALUE ⭐

Returns a copy of the dest parameter. that's it, that's the return. simple, clean, no notes πŸ‘‘


🌈 SEE ALSO 🌈


πŸ’€ heads up bestie: keep that size honest β€” it's the max bytes written into dest, and we do not want buffer chaos. safety first, always πŸ’–

and that's the whole page!! this was Allegro version 4.4.3, mwah πŸ’‹ go forth and replace those filenames, you absolute main character πŸ§šβœ¨πŸ’œ