exaccel(3alleg4)

✨ exaccel ✨

okay bestie, welcome to the Allegro manual β€” this one's from the Allegro game programming library, and today we're talking about exaccel. πŸ’…


🌸 NAME 🌸

exaccel β€” using offscreen video memory to store source graphics for VBE/AF. Allegro game programming library. πŸŽ€


🌈 SYNOPSIS 🌈

#include <allegro.h>

Example exaccel

πŸ’– DESCRIPTION πŸ’–

okay so. this program is literally a whole demo of how to use an offscreen part of the video memory to stash your source graphics when you're rolling with a hardware accelerated graphics driver. main character behaviour fr. πŸ‘‘

here's the vibe: the example loads the mysha.pcx file, and then blits it several times onto the screen. that's it. that's the whole thing. and yet, the results are giving ✨chaos✨, because it fully depends on your setup:

  • if you have enough video memory and Allegro supports the hardware acceleration features of your card β†’ πŸŽ‰ slay, smooth flicker-free hardware accelerated animation
  • if not β†’ sluggish performance due to software emulation 😭
  • or honestly β†’ none at all, your success running this example may be zero, no cap πŸ’€
ngl bestie, the outcome of this example is not guaranteed. could be iconic, could be a flop, depends entirely on your video memory and your card's hardware acceleration. πŸ™ˆ

πŸ¦‹ SEE ALSO πŸ¦‹


and that's the whole page, bestie, you ate it up 🫢 this one's Allegro version 4.4.3, and yeah, exaccel(3alleg4) is the name, periodt. πŸ’–βœ¨