ex3buf(3alleg4)

✨ ex3buf ✨

okay bestie, welcome to ex3buf from the Allegro manual (that's the 3alleg4 crowd, iykyk) πŸ’– this one is all about Mode-X triple buffering and retrace interrupt simulation, and it's part of the Allegro game programming library πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

Example ex3buf

πŸ¦‹ DESCRIPTION πŸ¦‹

So like, this program is a whole demo of triple buffering in action ✨ Several triangles get displayed, rotating and bouncing all over the screen, and they just keep doing their little thing until you press a key πŸŽ€

ngl though, a heads-up: on some platforms you can't get real hardware triple buffering. The Allegro code stays literally exactly the same β€” nothing changes there β€” but most likely the graphic driver will emulate it for you instead πŸ’…

😭 unfortunately, in those emulated cases you can't expect the animation to be completely smooth and flicker free. it's giving "we tried our best" energy. periodt.

πŸ”₯ SEE ALSO πŸ”₯


k that's the whole page bestie, go forth and buffer those triangles πŸ’… this icon of a manpage is brought to you by Allegro, version 4.4.3 🌈 🫢 mwah, slay, bye βœ¨πŸ’–πŸŽ€