enable_hardware_cursor(3alleg4)

πŸ’– enable_hardware_cursor πŸ’–

okay bestie, so this one lives in the Allegro manual β€” that's the Allegro game programming library, the 3alleg4 section, and it's literally just enable_hardware_cursor. ✨


πŸŽ€ NAME πŸŽ€

enable_hardware_cursor β€” hands the mouse cursor over to your OS instead of letting Allegro do it, in the Allegro game programming library. πŸ‘‘


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void enable_hardware_cursor(void);

✨ DESCRIPTION ✨

so the way this works: the second you call this function, Allegro stops drawing the mouse cursor itself and lets the operating system do it instead. main character handoff energy, fr fr. πŸ’…

but ngl, not every graphics driver is gonna be down for that. it's not possible with all graphics drivers, so after you call show_mouse(), you gotta go check the gfx_capabilities flags to see if it actually worked. vibe check your capabilities, basically. πŸ™ˆ

⚠️ and here's the part you cannot skip, bestie: on some platforms, enabling the hardware cursor makes get_mouse_mickeys() return only a limited range of values. so if you need your mouse mickeys, do NOT call this function. it's giving tradeoff. 😭

🌸 SEE ALSO 🌸


Allegro version 4.4.3 πŸ’œ that's the source and the version right there, and this whole page is enable_hardware_cursor(3alleg4). slay, go enable that cursor responsibly, ily, bye 🫢🌸