DISABLE_HARDWARE_CURSOR(3alleg4)

✨ disable_hardware_cursor ✨

okay so bestie, this one lives in the Allegro manual β€” section 3alleg4, if you're keeping track πŸ’… β€” and it's part of the Allegro game programming library. yes, that Allegro. the game dev one. iconic behavior fr.


🌸 NAME 🌸

disable_hardware_cursor β€” Disables the OS hardware cursor. Allegro game programming library.


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

void disable_hardware_cursor(void);

no args, no return value, just vibes πŸ¦‹


πŸ’– DESCRIPTION πŸ’–

okay so here's the tea β˜• β€” the moment you call this function, Allegro takes over and Allegro becomes the one responsible for drawing the mouse cursor, instead of the operating system. you're basically telling the OS "thanks bestie, I'll handle this one" πŸ™ˆ and handing the cursor-drawing duties straight to Allegro.

and like, this actually matters, because on some platforms calling enable_hardware_cursor() makes the return values of get_mouse_mickeys() unreliable. 😭 not a cute look. but the second you call this function, get_mouse_mickeys() goes back to returning reliable results again. slay. problem solved. main character energy restored πŸ‘‘

ngl if your mickeys are acting sus, this is probably why 🫢

🌈 SEE ALSO 🌈

go read those too, they're all part of the same little mouse-cursor friend group πŸ’œ


and that's a wrap, bestie ✨ this page is from Allegro version 4.4.3 β€” mwah, no cap, periodt πŸ’…πŸŽ€