destroy_font(3alleg4)

✨ destroy_font ✨

okay bestie, so this is a page from the Allegro game programming library manual β€” like, the 3alleg4 section of it πŸ’– β€” and we're talking about one very specific lil function called destroy_font. she's not glamorous but she is so important, no cap.


🌸 NAME 🌸

destroy_font β€” frees the memory being used by a font structure. part of the Allegro game programming library. that's it. that's the job. πŸ’…


πŸŽ€ SYNOPSIS πŸŽ€

#include <allegro.h>

void destroy_font(FONT *f);

look at her. one arg. no return. a queen of minimalism. πŸ‘‘


πŸ’– DESCRIPTION πŸ’–

so like, destroy_font frees the memory being used by a font structure. that's the whole vibe. you made a font, you used the font, now you gotta let her go πŸ¦‹

but bestie, listen, and listen carefully: do NOT use this on the default global Allegro font. like, do not. because if you do, any text routines still using it could crash. and not the cute kind of crash. the ugly kind. 😭

the way that this works is: you should use this only on fonts you have loaded manually, and only after you're done with them. and why? to prevent memory leaks in your program. because leaking memory is not the move, it's giving sloppy, and we don't do that here. 🫢

so the rule is simple: your font, your responsibility. clean up after yourself. periodt. ✨


🌈 SEE ALSO 🌈


and that's the page, bestie πŸ’œ this one's from the Allegro manual, version 4.4.3, filed under destroy_font(3alleg4) β€” go free your fonts responsibly and stay leak-free, ily, bye πŸŽ€βœ¨πŸ’–