allocate_voice(3alleg4)

✨ allocate_voice ✨

okay bestie, welcome to the Allegro manual πŸ’– this one's called allocate_voice(3alleg4) and it's literally your ticket to making sounds come out of the computer, no cap.


🌸 NAME 🌸

allocate_voice β€” grabs a sound card voice for a sample πŸŽ€ part of the Allegro game programming library, iykyk.


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

int allocate_voice(const SAMPLE *spl);

πŸ’… DESCRIPTION πŸ’…

so basically, allocate_voice snags you a sound card voice and gets it all prepped to play the sample you hand it. and when I say prepped, I mean it sets up sensible default parameters for you, like:

  • maximum volume πŸ”₯
  • centre pan 🎯
  • no change of pitch πŸ™…
  • no looping πŸ”

very demure, very mindful defaults. she's ready to go.

🫢 important, bestie: when you're done with that voice, you must free it by calling deallocate_voice() or release_voice(). don't just leave it hanging, that's not the vibe.

Allegro can juggle up to 256 simultaneous voices, which is a lot, but lowkey that limit can be lower because of hardware reasons. so like, don't count on all 256 being there for you. πŸ’€


🌈 RETURN VALUE 🌈

Returns the voice number (slay ✨), or -1 if there are no voices available. if you get a -1, that's the universe telling you no. 😭


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, periodt. πŸ’œ this was Allegro, version 4.4.3 β€” go forth and make some noise, main character. πŸŽ€πŸ¦‹βœ¨