al_assert(3alleg4)

πŸ’– al_assert β€” bestie edition ✨

okay so this is al_assert from the Allegro manual, and it's literally the "something is WRONG and I'm saying it OUT LOUD" function. part of the Allegro game programming library, if that wasn't obvious. πŸŽ€


🌸 NAME 🌸

al_assert β€” asserts at the specified file and line number. Allegro game programming library. she tells you exactly where things went sideways, no cap. πŸ’…


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <allegro.h>

void al_assert(const char *file, int line);

✨ DESCRIPTION ✨

okay so what she does: she raises an assert for an error at the file and line number you hand her. so you point at a spot in your code and she's like "yeah, this one, right here, it's giving broken." 😭

the file parameter is always given in ASCII format. always always. don't get cute with it. πŸ™ˆ

by default, she calls the system driver's assert handler. iconic delegation honestly. πŸ‘‘

but β€” and this is the plot twist β€” if there is none, the error gets sent to stderr and the program will abort. like, full stop, lights out, bye. πŸ’€

that's a real abort, bestie. the program is not continuing. respect that.

HOWEVER. if the environment variable ALLEGRO_ASSERT is set, this function writes a message into the file specified by that environment variable, and program execution will continue. different vibe entirely. she logs it and moves on, unbothered. 🌈

and if none of these behaviours is what you want? you can override them with a custom assert handler. your code, your rules, periodt. πŸ’œ

pro tip (well, it's in the manual so it's a real tip): you will usually want to use the ASSERT() macro instead of calling this function directly. fr fr. she's the machinery, not the steering wheel.

πŸŽ€ SEE ALSO πŸŽ€


okay that's the whole page, you ate it, go assert something responsibly. this was Allegro, version 4.4.3, coming at you from the manual, and your girl al_assert(3alleg4) is signing off. mwah πŸ’‹βœ¨πŸ«Ά