LOCK_VARIABLE(3alleg4)

πŸ’– LOCK_VARIABLE πŸ’–

okay bestie, welcome to the Allegro manual β€” yes, that Allegro, the game programming library, and this little page is all about LOCK_VARIABLE(3alleg4). it's short, it's sweet, and it is so important, i'm obsessed. πŸŽ€


✨ NAME ✨

LOCK_VARIABLE β€” locks the memory of a variable used by a timer. Allegro game programming library. πŸ’…


🌸 SYNOPSIS 🌸

#include <allegro.h>

Macro LOCK_VARIABLE(variable_name);

πŸ¦‹ DESCRIPTION πŸ¦‹

so here's the tea, bestie: interrupts are a thing, and because of them you are required to lock all the memory used by your timer routines. no skipping this, it's not optional, it's giving mandatory. πŸ”₯

if you want the full lore β€” the detailed explanation AND a usage example β€” go read the description of install_int_ex(). it's right there, it's got the receipts, go look. πŸ‘‘


🌈 SEE ALSO 🌈


and that's the whole vibe, bestie 🫢 this was Allegro version 4.4.3, and yeah, we're out here repping LOCK_VARIABLE(3alleg4) till the end. lock your memory, lock your variables, slay. πŸ’–βœ¨πŸ‘‘