rotate_sprite_v_flip_trans(3)
π rotate_sprite_v_flip_trans π
ok so bestie, this one lives in the Allegro manual β yes, that Allegro, the game programming library, version 4.4.3, we're in our retro era and it's iconic. Let's get into it π
β¨ NAME β¨
rotate_sprite_v_flip_trans β it rotates a sprite and flips it. Vertically. While being transparent. A whole triple threat, honestly. π
πΈ SYNOPSIS πΈ
#include <allegro.h>
void rotate_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int x, int
y, fixed angle);
like, it's just a function, no cap. takes a BITMAP *bmp, a BITMAP *sprite, an int x, an int y, and a fixed angle. slay. β¨
π¦ DESCRIPTION π¦
okay so picture rotate_sprite_trans, right? literally the same energy β but it flips the image vertically before rotating it. flip first, spin second, that's the order, periodt. π
now, the way that you'd flip it horizontally instead? use this same routine but add itofix(128) to the angle. yes really, that's the move, iykyk. π
and if you want it flipped in both directions? then use rotate_sprite() and add itofix(128) to its angle. that's it. that's the whole trick. π§
bestie if you're out here doing horizontal flips and wondering why it looks weird β no you're not, you just forgot the itofix(128). we've all been there. π«Ά
π₯ SEE ALSO π₯
rotate_sprite_trans(3)rotate_scaled_sprite_v_flip_trans(3)pivot_sprite_v_flip_trans(3)pivot_scaled_sprite_v_flip_trans(3)exsprite(3)
and that's the tea, bestie π this was the Allegro manual, version 4.4.3 β go flip something vertically and make it everyone's problem. mwah. π β¨π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms