rotate_scale..._v_flip_trans(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

✨ NAME ✨

rotate_scaled_sprite_v_flip_trans β€” bestie, this one rotates, stretches AND flips a sprite, all at once πŸ’… it's giving multitasking queen πŸ‘‘

Oh and it lives in the Allegro manual, aka the Allegro game programming library πŸŽ€


🌸 SYNOPSIS 🌸

#include <allegro.h>

void rotate_scaled_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int
x, int y, fixed angle, fixed scale);

πŸ¦‹ DESCRIPTION πŸ¦‹

Okay so it draws the sprite, right? Literally exactly like rotate_scaled_sprite_trans() does...

...except πŸ‘ it πŸ‘ flips πŸ‘ the πŸ‘ sprite πŸ‘ vertically πŸ‘ first πŸ™ˆ

That's it. That's the whole vibe. Vertical flip first, then all the rotating-and-scaling business happens on top of that. No cap πŸ’–

Heads up bestie, the vertical flip is the whole point here β€” if you didn't want that you'd just call rotate_scaled_sprite_trans() and save yourself the drama 😭

πŸ’œ SEE ALSO πŸ’œ


fr fr that's the whole page, and yes we love a short king of a manpage πŸ‘‘

this was Allegro version 4.4.3 babe, Allegro manual energy only, mwah πŸ’‹

πŸ“¦ where this page comes from