rotate_scale..._v_flip_trans(3)
β¨ NAME β¨
rotate_scaled_sprite_v_flip_trans β bestie, this one rotates, stretches AND flips a sprite, all at once π
it's giving multitasking queen π
Oh and it lives in the Allegro manual, aka the Allegro game programming library π
πΈ SYNOPSIS πΈ
#include <allegro.h>
void rotate_scaled_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int
x, int y, fixed angle, fixed scale);
π¦ DESCRIPTION π¦
Okay so it draws the sprite, right? Literally exactly like rotate_scaled_sprite_trans() does...
...except π it π flips π the π sprite π vertically π first π
That's it. That's the whole vibe. Vertical flip first, then all the rotating-and-scaling business happens on top of that. No cap π
Heads up bestie, the vertical flip is the whole point here β if you didn't want that you'd just call rotate_scaled_sprite_trans() and save yourself the drama π
π SEE ALSO π
fr fr that's the whole page, and yes we love a short king of a manpage π
this was Allegro version 4.4.3 babe, Allegro manual energy only, mwah π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms