pivot_sprite_v_flip_trans(3)
β¨ pivot_sprite_v_flip_trans(3) β¨
okay bestie, buckle up, we're doing Allegro manual things today π this one lives in the pivot_sprite_v_flip_trans page, and it's a genuine banger for anyone doing the whole "Allegro game programming library" thing π
πΈ NAME πΈ
pivot_sprite_v_flip_trans β rotates and flips a sprite around a specified point. literally the Allegro game programming library doing the most for you π«Ά
π¦ SYNOPSIS π¦
#include <allegro.h>
void pivot_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int x, int y, int cx, int cy, fixed angle);
π DESCRIPTION π
so it's giving rotate_sprite_v_flip_trans(), but with a lil pivot moment β¨ what it does is: it aligns the point inside the sprite given by (cx, cy) to (x, y) over in the bitmap, and then it rotates around that point. no cap, that's the whole vibe. π₯
π SEE ALSO π
and that's the tea, bestie π this was Allegro, version 4.4.3, page pivot_sprite_v_flip_trans(3) β go forth and pivot your sprites, you absolute icon ππβ
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms