PIVOT_SCALED_SPRITE_V_FLIP_TRANS(3)
π NAME π
pivot_scaled_sprite_v_flip_trans β bestie, this one rotates, stretches AND flips a sprite around a point you pick. It's giving full glow-up choreography for your pixels. And yeah, it lives in the Allegro game programming library π
β¨ SYNOPSIS β¨
#include <allegro.h>
void pivot_scaled_sprite_v_flip_trans(BITMAP *bmp, BITMAP *sprite, int
x, int y, int cx, int cy, fixed angle, fixed scale);
π¦ DESCRIPTION π¦
Okay so picture this: it's literally rotate_scaled_sprite_v_flip_trans(), but with a plot twist π β it lines up the point inside the sprite given by (cx, cy) with the point (x, y) over in the bitmap, and then it rotates and scales everything around that point. So the sprite is anchored exactly where you said, and the spin + stretch happen right there. Main character energy, no cap π
πΈ SEE ALSO πΈ
rotate_sprite_trans(3)rotate_scaled_sprite_v_flip_trans(3)rotate_sprite_v_flip_trans(3)pivot_sprite_trans(3)pivot_scaled_sprite_trans(3)
k that's the whole page bestie, mwah π This one's from the Allegro manual, version 4.4.3 β so if it's a little vintage, that's the vibe, slay π«Άβ¨π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms