pivot_sprite_trans(3)
β¨ pivot_sprite_trans(3) β¨
okay so bestie, this is straight from the Allegro manual and it's giving "rotate a sprite but make it pivot" energy. let's get into it π
π NAME π
pivot_sprite_trans β Rotates a sprite around a specified point. Allegro game programming library.
fr fr that's the whole vibe. it spins your sprite around a point you pick. iconic.
πΈ SYNOPSIS πΈ
#include <allegro.h>
void pivot_sprite_trans(BITMAP *bmp, BITMAP *sprite, int x, int y, int
cx, int cy, fixed angle);
no cap, that's the exact signature. don't @ me.
π¦ DESCRIPTION π¦
Like rotate_sprite_trans(), but aligns the point in the sprite given by (cx, cy) to (x, y) in the bitmap, then rotates around this point.
so basically: you tell it which point of the sprite is the main character (cx, cy), you tell it where that point should land in the destination bitmap (x, y), and then it rotates around that point. it's giving "put your fave pixel exactly here and spin around it" π
π SEE ALSO π
go read those too, bestie, they're all in the same friend group π«Ά
Allegro version 4.4.3 β that's the source and version, and this page is pivot_sprite_trans(3). mwah, periodt. π
β¨π
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms