exdbuf(3)
okay so bestie, welcome to exdbuf(3) from the Allegro manual π this one is all about double buffering and making your screen not flicker like a cursed GIF. let's get into it π«Ά
β¨ NAME β¨
exdbufβ how to use double buffering to avoid flicker. Allegro game programming library.
it's giving smooth animation energy, no cap. π
π SYNOPSIS π
#include <allegro.h>
Example exdbuf
that's the whole vibe. π
π¦ DESCRIPTION π¦
This program demonstrates the use of double buffering. It moves a circle across the screen, first just erasing and redrawing directly to the screen, then with a double buffer.
so like: the program shows off double buffering by moving a circle across the screen. first it does the messy way β erasing and redrawing straight to the screen. then it does it with a double buffer. iconic behavior, fr fr. π₯
π SEE ALSO π
go read these too, bestie, they're all in the group chat:
BITMAP(3)END_OF_MAIN(3)SCREEN_H(3)SCREEN_W(3)acquire_screen(3)allegro_error(3)allegro_init(3)allegro_message(3)blit(3)circlefill(3)clear_keybuf(3)clear_to_color(3)create_bitmap(3)desktop_palette(3)destroy_bitmap(3)font(3)install_keyboard(3)install_timer(3)keypressed(3)makecol(3)release_screen(3)retrace_count(3)screen(3)set_gfx_mode(3)set_palette(3)textprintf_ex(3)
mwah π β this page came from Allegro, version 4.4.3. bye bestie π«Ά
π¦ where this page comes from
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 43: allegro-devel 4.4.3.1-18.fc43 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- fedora 44: allegro-devel 4.4.3.1-20.fc44 Β· Giftware
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms