retrace_count(3)

πŸ“¦ version 4.4.3.1, in fedora 43, fedora 44

πŸ’– retrace_count β€” the retrace count simulator, bestie πŸ’–

okay so this is retrace_count(3), a lil piece of the Allegro manual (yes, the Allegro game programming library, we love her) ✨


🌸 SYNOPSIS 🌸

#include <allegro.h>

extern volatile int retrace_count;

πŸ¦‹ DESCRIPTION πŸ¦‹

so like… if the retrace simulator is installed, this count gets bumped every single vertical retrace. periodt. πŸ’…

but wait, there's more πŸ‘€ β€” if the simulator isn't installed but the refresh rate is known, the count still gets incremented at that same rate, just ignoring retraces entirely.

and if neither of those is true? then bestie, it just goes up 70 times a second. that's the fallback, no cap. πŸ“

the whole point of this is that it gives you a way to control the speed of your program without installing user timer functions. iconic behaviour honestly, lowkey genius, you get smooth timing for free πŸ™ˆβœ¨

ngl the volatile is doing real work here β€” the value is changing behind your back and the compiler needs to know that. main character energy fr fr πŸ‘‘

🌈 SEE ALSO 🌈


and that's the whole page, bestie!! πŸŽ€ this was Allegro, version 4.4.3 β€” shoutout to the Allegro girlies for keeping the docs cute and the timing tight. mwah πŸ’œπŸ¦‹β­

retrace_count(3) β€” we're done here, go control some program speed πŸ’…βœ¨

πŸ“¦ where this page comes from