broadcast_dialog_message(3)

๐Ÿ“ฆ version 4.4.3.1, in fedora 43, fedora 44

โœจ broadcast_dialog_message โœจ

okay bestie, so this one lives in the Allegro manual (yes, that Allegro โ€” the game programming library, the blueprint of legends ๐ŸŽฎโœจ), and it's giving group-chat energy for your dialog boxes. one function, two ints, and it yells at literally every widget at once. obsessed.


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <allegro.h>

int broadcast_dialog_message(int msg, int c);

like, two lines of code and you're already the main character ๐Ÿ’…


๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

so here's the vibe: broadcast_dialog_message takes a message and broadcasts it to all the objects in the active dialog. not one. not a few. all of them. it's the "hey besties ๐Ÿ“ฃ" of dialog handling โ€” every object in the dialog hears about it.

and here's the part that actually matters, so listen up ๐Ÿ‘‚: if any of the dialog procedures return values other than D_O_K, then this function returns that value. so it's not just shouting into the void โ€” it's checking the receipts, and if somebody in the group chat says something that isn't D_O_K, that's the answer you get back. periodt.


๐Ÿ‘‘ SEE ALSO ๐Ÿ‘‘

  • dialog_message(3) โ€” the one-on-one convo version, if you'd rather DM than group chat ๐Ÿ’Œ
  • active_dialog(3) โ€” the whole reason there's an "active dialog" to broadcast into in the first place ๐ŸŒˆ

and that's the whole page, no cap ๐Ÿ’– this beauty ships with Allegro, version 4.4.3 โ€” so shoutout to the Allegro girlies for keeping the source and version alive, mwah ๐Ÿซถโœจ ๐ŸŽ€

๐Ÿ“ฆ where this page comes from