SDL_UpdateHapticEffect(3)

πŸ’– SDL_UpdateHapticEffect(3) πŸ’–

okay so bestie, this is a page from the SDL3 FUNCTIONS manual, and it's about making your controller go brrrr but like, changing its mind mid-brrrr. let's get into it πŸŽ€


✨ NAME ✨

SDL_UpdateHapticEffect β€” update the properties of an effect. like glow-up but for vibrations πŸ’…


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_haptic.h>

bool SDL_UpdateHapticEffect(SDL_Haptic *haptic, SDL_HapticEffectID effect, const SDL_HapticEffect *data);

πŸ¦‹ DESCRIPTION πŸ¦‹

So you can use this dynamically, no cap β€” but the behavior when you're dynamically changing direction may be strange. Specifically: the effect may re-upload itself and start playing from the start. it's giving "surprise, we're back at zero" 😭

Also β€” and this is the important part, bestie β€” you cannot change the type either when running SDL_UpdateHapticEffect(). the type is locked in, periodt.


πŸ‘‘ FUNCTION PARAMETERS πŸ‘‘

  • haptic β€” the SDL_Haptic device that has the effect. it's the one holding the vibe πŸ’œ
  • effect β€” the identifier of the effect to update. yes, the specific one, not all of them πŸ™ˆ
  • data β€” an SDL_HapticEffect structure containing the new effect properties to use. this is the new fit you're putting it in ✨

πŸ’€ RETURN VALUE πŸ’€

Returns true on success or false on failure β€” and if it's giving failure, call SDL_GetError() for more information. she will tell you what went wrong, fr fr.


🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0. so if you're on something older, bestie, it's not there. 🫢


πŸ”₯ SEE ALSO πŸ”₯


that's the whole page, no notes πŸ’– this one's from Simple Directmedia Layer, SDL 3.4.18, and it's literally titled SDL_UpdateHapticEffect(3) if you need to find her again. go forth and update those effects, you icon πŸ‘‘πŸŒΈ

πŸ“¦ where this page comes from