SDL_CreateHapticEffect(3)

πŸ’– SDL_CreateHapticEffect(3) πŸ’–

okay bestie, welcome to the SDL3 FUNCTIONS section of the manual, and today's main character is SDL_CreateHapticEffect β€” the girl whose whole job is making a new haptic effect on a device you picked out. yes, we're doing vibration lore today. sit down, hydrate, let's go. 🫢


✨ NAME ✨

SDL_CreateHapticEffect β€” create a new haptic effect on a specified device. like, you point at a device, you hand over the deets of the vibe you want, and boom: a fresh effect exists. 🌸


✨ SYNOPSIS ✨

#include <SDL3/SDL_haptic.h>

SDL_HapticEffectID SDL_CreateHapticEffect(SDL_Haptic *haptic, const SDL_HapticEffect *effect);

the way that return type is SDL_HapticEffectID and not just an int… obsessed. πŸ‘‘


✨ FUNCTION PARAMETERS ✨

  • haptic β€” an SDL_Haptic device, aka the actual thing you want the effect created on. this is your target, your muse, your little motor. πŸŽ€
  • effect β€” an SDL_HapticEffect structure that's holding all the properties of the effect you're trying to create. it's giving "here's the blueprint, now build it." πŸ’…

✨ RETURN VALUE ✨

on success you get the ID of the effect back β€” treasure it, you'll need it later, that's literally how you refer to this effect from now on. πŸ¦‹

on failure you get -1. and listen, if that happens, do not spiral: just call SDL_GetError() for more info. she will tell you what went wrong, no cap. 😭


✨ AVAILABILITY ✨

this one has been around since SDL 3.2.0. so if your SDL is older than that… bestie. upgrade. πŸ™ˆ


✨ SEE ALSO ✨


lowkey important: creating an effect is not the same as running it. SDL_CreateHapticEffect just brings it into existence. you still gotta run it. iykyk. πŸ’œ

and that's the whole page, bestie β€” no notes, ate, periodt. 🌈

this little love letter to haptics comes to you from Simple Directmedia Layer, sitting pretty at version SDL 3.4.18, filed under the SDL_CreateHapticEffect(3) page. mwah. πŸ’–πŸŽ€πŸ«Ά

πŸ“¦ where this page comes from