SDL_SetJoystickEventsEnabled(3)

๐Ÿ’– SDL_SetJoystickEventsEnabled ๐Ÿ’–

ok so bestie, welcome to the SDL_SetJoystickEventsEnabled(3) page, living in the SDL3 FUNCTIONS section of your local man pages. grab a snack, we're talking joystick events ๐ŸŽฎโœจ


๐ŸŒธ NAME ๐ŸŒธ

SDL_SetJoystickEventsEnabled โ€” set the state of joystick event processing. that's it, that's the whole job. no cap.


โœจ SYNOPSIS โœจ

#include <SDL3/SDL_joystick.h>

void SDL_SetJoystickEventsEnabled(bool enabled);

she's short, she's sweet, she takes one bool and returns absolutely nothing (void, icon behaviour ๐Ÿ’…).


๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

here's the tea, bestie. if joystick events are disabled, then you are on your own โ€” you have to call SDL_UpdateJoysticks() yourself, and check the state of the joystick yourself, whenever you actually want joystick information.

like. the events aren't gonna come to you. you gotta go get them. main character energy only, no waiting around ๐Ÿ™ˆ


๐ŸŽ€ FUNCTION PARAMETERS ๐ŸŽ€

  • enabled โ€” whether to process joystick events or not. true = yes bestie, process them. false = nope, we're doing this manually now.

๐ŸŒˆ THREAD SAFETY ๐ŸŒˆ

it is safe to call this function from any thread. periodt. go wild, thread it from wherever, it's fine ๐Ÿ’œ


โญ AVAILABILITY โญ

this function is available since SDL 3.2.0. if you're on something older, sorry babe, it's not there ๐Ÿฅฒ


๐Ÿ‘‘ SEE ALSO ๐Ÿ‘‘


ngl if you turned events off and then forgot to call SDL_UpdateJoysticks(), your joystick is just gonna sit there silently. that's on you, not on SDL ๐Ÿซถ

and that's the whole page, bestie!! brought to you by Simple Directmedia Layer, SDL version 3.4.18 โ€” shoutout to whoever wrote the docs, mwah, love that for them ๐Ÿ’–๐ŸŽ€๐Ÿฆ‹๐ŸŒธโœจ

๐Ÿ“ฆ where this page comes from