SDL_UpdateJoysticks(3)

โœจ SDL3 FUNCTIONS โœจ

okay bestie, welcome to the manual page for SDL_UpdateJoysticks ๐Ÿ’… this one is short and sweet, so let's get into it.


๐ŸŽ€ NAME ๐ŸŽ€

SDL_UpdateJoysticks โ€” update the current state of the open joysticks. that's literally it, that's the whole vibe. ๐ŸŽฎโœจ


๐Ÿ’– SYNOPSIS ๐Ÿ’–

#include <SDL3/SDL_joystick.h>

void SDL_UpdateJoysticks(void);

no arguments, no return value, just a little function doing its thing. iconic. ๐Ÿ‘‘


๐ŸŒธ DESCRIPTION ๐ŸŒธ

so like, this function is called automatically by the event loop if any joystick events are enabled. fr fr. so if you've got joystick events turned on, the event loop is already handling this for you, no cap. ๐Ÿฆ‹


๐Ÿงต THREAD SAFETY ๐Ÿงต

it is safe to call this function from any thread. periodt. so go off, call it from wherever, it's not gonna be messy. ๐Ÿ’–


โญ AVAILABILITY โญ

this function is available since SDL 3.2.0. so if you're on something older, bestie, it's giving not yet. ๐Ÿ’€


this page is from Simple Directmedia Layer, version SDL 3.4.18, and the date? there's literally no date on this one, it's giving timeless. SDL_UpdateJoysticks(3) out. ๐Ÿ’…๐Ÿซถ
๐Ÿ“ฆ where this page comes from