SDL_JoystickEventsEnabled(3)

๐Ÿ’– SDL_JoystickEventsEnabled(3) ๐Ÿ’–

okay so bestie, welcome to the SDL3 FUNCTIONS corner of the manual, and today's main character is SDL_JoystickEventsEnabled โ€” she's here to spill the tea on whether your joystick events are actually being processed or just, like, sitting there. ๐ŸŽฎโœจ


โœจ NAME โœจ

SDL_JoystickEventsEnabled โ€” query the state of joystick event processing. that's it, that's the whole vibe check. ๐Ÿซถ


๐ŸŒธ SYNOPSIS ๐ŸŒธ

#include <SDL3/SDL_joystick.h>

bool SDL_JoystickEventsEnabled(void);

๐Ÿฆ‹ DESCRIPTION ๐Ÿฆ‹

so here's the situation, bestie: this function tells you whether joystick events are currently being processed. simple. iconic. lowkey essential.

but here's the part you need to lock in on: if joystick events are disabled, then the events are not coming to you on their own. no cap. you have to call SDL_UpdateJoysticks() yourself, and then check the state of the joystick whenever you actually want joystick information. like, you're the one doing the work now. it's giving DIY. ๐Ÿ’…

fr fr, don't just sit there waiting for events that aren't gonna show up. if they're off, they're off, and it's on you to go get the info.

โญ RETURN VALUE โญ

  • returns true if joystick events are being processed ๐ŸŒˆ
  • returns false otherwise ๐Ÿ’€

๐Ÿงš THREAD SAFETY ๐Ÿงš

it is safe to call this function from any thread. yes, any. go wild, bestie, no gatekeeping here. ๐Ÿ”ฅ


๐Ÿ‘‘ AVAILABILITY ๐Ÿ‘‘

this function is available since SDL 3.2.0. so if you're on something olderโ€ฆ girl. upgrade. ๐Ÿ™ˆ


๐ŸŒˆ SEE ALSO ๐ŸŒˆ


and that's the whole page, bestie!! you ate this. go forth and enable (or not enable) those joystick events with confidence. periodt. ๐Ÿ’œ

signing off from the Simple Directmedia Layer girlies, running SDL 3.4.18, page SDL_JoystickEventsEnabled(3) โ€” mwah, stay slay ๐Ÿซถโœจ

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