SDL_OpenUserStorage(3)

πŸ’Ύ SDL_OpenUserStorage(3) β€” SDL3 FUNCTIONS ✨

okay bestie, welcome to the user storage page, it's giving save file energy and honestly? we love her πŸ’–


πŸŽ€ NAME πŸŽ€

SDL_OpenUserStorage β€” opens up a container for a user's unique read/write filesystem. yes, that's your save data home, and she is iconic πŸ‘‘


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_storage.h>

SDL_Storage * SDL_OpenUserStorage(const char *org, const char *app, SDL_PropertiesID props);

✨ DESCRIPTION ✨

okay so here's the vibe check: title storage can generally just stay open the whole time your app is running, she's low maintenance, she's fine. but user storage? not her. user storage should only be opened when the client is actually ready to read/write files. like, don't just have her sitting there, yk?

the way that this works is: opening it only when you need it lets the backend properly batch file operations and then flush them when the container has been closed. that's what keeps your save I/O safe and optimal, no cap 🫢


πŸ¦‹ FUNCTION PARAMETERS πŸ¦‹

  • org β€” the name of your organization. who you are, basically πŸ’…
  • app β€” the name of your application. your whole identity fr fr
  • props β€” a property list that may contain backend-specific information. extra deets, backend by backend 🌈

πŸ”₯ RETURN VALUE πŸ”₯

Returns a user storage container on success ✨ or NULL on failure 😭. if you get NULL, call SDL_GetError() for more information, she'll tell you what went wrong, periodt.


πŸ‘‘ AVAILABILITY πŸ‘‘

this function is available since SDL 3.2.0. so if you're on something older, that's a no from her πŸ™ˆ


🌟 SEE ALSO 🌟


Simple Directmedia Layer β€’ SDL 3.4.18 β€’ SDL_OpenUserStorage(3)

and that's the whole page bestie, mwah πŸ’‹ go open that user storage only when you're ready to read/write, stay safe out there, slay πŸŽ€βœ¨πŸ¦‹

πŸ“¦ where this page comes from