SDL_StorageReady(3)

hey bestie, welcome to SDL_StorageReady(3) from the SDL3 FUNCTIONS manual πŸ’– this one is short and sweet, no cap.


✨ NAME ✨

SDL_StorageReady β€” checks if the storage container is ready to use, periodt.


🌸 SYNOPSIS 🌸

#include <SDL3/SDL_storage.h>

bool SDL_StorageReady(SDL_Storage *storage);

πŸ’… DESCRIPTION πŸ’…

okay so the vibe is: call this function at regular intervals until it returns true 🫢. but bestie, do not spinwait on this call β€” that's not recommended, because the backend may depend on a synchronous message loop 😭.

instead, you might poll this in your game's main loop while processing events and drawing a loading screen ✨. like, multitask a little, it's giving responsible main character energy πŸ‘‘.


πŸŽ€ FUNCTION PARAMETERS πŸŽ€

  • storage β€” a storage container to query. that's the one you're checking on, bestie πŸ¦‹.

πŸ‘‘ RETURN VALUE πŸ‘‘

Returns true if the container is ready, false otherwise πŸ’–.


⭐ AVAILABILITY ⭐

This function is available since SDL 3.2.0 🌈.


k bye, love u πŸ’œ this was SDL_StorageReady(3) from the Simple Directmedia Layer manual, version SDL 3.4.18 β€” the footer date is a lil mystery, but the vibe is immaculate πŸŽ€βœ¨

πŸ“¦ where this page comes from