SDL_StorageReady(3)
hey bestie, welcome to SDL_StorageReady(3) from the SDL3 FUNCTIONS manual π this one is short and sweet, no cap.
β¨ NAME β¨
SDL_StorageReady β checks if the storage container is ready to use, periodt.
πΈ SYNOPSIS πΈ
#include <SDL3/SDL_storage.h>
bool SDL_StorageReady(SDL_Storage *storage);
π DESCRIPTION π
okay so the vibe is: call this function at regular intervals until it returns true π«Ά. but bestie, do not spinwait on this call β that's not recommended, because the backend may depend on a synchronous message loop π.
instead, you might poll this in your game's main loop while processing events and drawing a loading screen β¨. like, multitask a little, it's giving responsible main character energy π.
π FUNCTION PARAMETERS π
storageβ a storage container to query. that's the one you're checking on, bestie π¦.
π RETURN VALUE π
Returns true if the container is ready, false otherwise π.
β AVAILABILITY β
This function is available since SDL 3.2.0 π.
k bye, love u π this was SDL_StorageReady(3) from the Simple Directmedia Layer manual, version SDL 3.4.18 β the footer date is a lil mystery, but the vibe is immaculate πβ¨
π¦ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 Β· Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- π girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms