SDL_OpenTitleStorage(3)

✨ SDL_OpenTitleStorage ✨

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, this one's called SDL_OpenTitleStorage(3) and it's literally the key to your app's own little file kingdom πŸ°πŸ’–


🌸 NAME 🌸

SDL_OpenTitleStorage β€” opens up a read-only container for the application's filesystem. it's giving "look but don't touch" energy and honestly? iconic πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3/SDL_storage.h>

SDL_Storage * SDL_OpenTitleStorage(const char *override, SDL_PropertiesID props);

πŸ’… DESCRIPTION πŸ’…

so here's the tea: by default, SDL_OpenTitleStorage uses the generic storage implementation. no cap.

and when the path override is not provided? the generic implementation will use the output of SDL_GetBasePath as the base path. periodt πŸ’« that's just how it works, she said what she said.


🫢 FUNCTION PARAMETERS 🫢

  • override β€” a path to override the backend's default title root. like, "no thanks bestie, we're using this folder instead" πŸ’β€β™€οΈ
  • props β€” a property list that may contain backend-specific information. extra info, backend-flavoured, iykyk ✨

πŸ‘‘ RETURN VALUE πŸ‘‘

returns a title storage container on success 🌈 or NULL on failure 😭 β€” and if it fails, call SDL_GetError() for more information, she'll tell you what went wrong fr fr.


⭐ AVAILABILITY ⭐

this function is available since SDL 3.2.0. so if you're on something older... yeah no πŸ’€


πŸ”₯ SEE ALSO πŸ”₯

go read those too, they're all connected, it's a whole cinematic universe πŸŒˆπŸ¦‹


and that's a wrap, babe πŸ’œ this page came to you courtesy of Simple Directmedia Layer, rockin' SDL 3.4.18 β€” stay slay, keep your storage read-only, and go open some files πŸŽ€βœ¨

πŸ“¦ where this page comes from