SDL_GUIDToString(3)

✨ SDL_GUIDToString ✨

okay bestie, welcome to the SDL3 FUNCTIONS corner of the manual, where today we're talking about SDL_GUIDToString πŸ’…

🌸 NAME 🌸

SDL_GUIDToString β€” the way you get an ASCII string representation for a given SDL_GUID. that's it, that's the whole job, and it does it flawlessly πŸŽ€


πŸ¦‹ SYNOPSIS πŸ¦‹

#include <SDL3/SDL_guid.h>

void SDL_GUIDToString(SDL_GUID guid, char *pszGUID, int cbGUID);

no return value, no drama, she just writes into your buffer and dips πŸ‘‘


πŸ’– FUNCTION PARAMETERS πŸ’–

  • guid β€” the SDL_GUID you wish to convert to string. hand her over, she's getting a glow-up ✨
  • pszGUID β€” buffer in which to write the ASCII string. this is where the magic lands, bestie πŸ“
  • cbGUID β€” the size of pszGUID, and it should be at least 33 bytes. not 32. not "eh, close enough". 33. minimum. periodt 🚨

🧚 THREAD SAFETY 🧚

It is safe to call this function from any thread. yes fr fr, any thread, she's unbothered, she's versatile, she does not care where you call her from πŸ’…βœ¨


🌈 AVAILABILITY 🌈

This function is available since SDL 3.2.0. if you're on anything older, sorry babe, she doesn't exist yet 😭


πŸ‘‘ SEE ALSO πŸ‘‘


and that's the whole page, bestie!! go forth and stringify your GUIDs, drink water, and remember: 33 bytes minimum or the vibes are ruined 🫢

huge kisses from the Simple Directmedia Layer girlies β€” this is SDL 3.4.18, mwah πŸ’–πŸŽ€πŸŒΈ

πŸ“¦ where this page comes from