SDL_SetJoystickPlayerIndex(3)
๐ SDL_SetJoystickPlayerIndex(3) ๐
ok so bestie, welcome to the SDL3 FUNCTIONS corner of the manual, and today's main character is SDL_SetJoystickPlayerIndex โ the lil function that tells everyone which player this joystick belongs to ๐ฎโจ
๐ธ NAME ๐ธ
SDL_SetJoystickPlayerIndex โ set the player index of an opened joystick. yes bestie, that's literally it, and it's lowkey iconic ๐
โจ SYNOPSIS โจ
#include <SDL3/SDL_joystick.h>
bool SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index);
๐ฆ FUNCTION PARAMETERS ๐ฆ
joystickโ theSDL_Joystickyou got fromSDL_OpenJoystick(). like, the actual controller you already opened, not a random one, okay? ๐player_indexโ the player index you wanna assign to this joystick, or-1to clear the player index and turn off player LEDs. so-1is giving "no player, lights off, going to sleep" energy ๐ค
๐ RETURN VALUE ๐
Returns true on success or false on failure โ and if it's a fail, call SDL_GetError() for more info. no cap, always check your errors, bestie ๐ญ
๐ง THREAD SAFETY ๐ง
It is safe to call this function from any thread. go off, multithreaded queen ๐
๐ AVAILABILITY ๐
This function is available since SDL 3.2.0. so if you're on something olderโฆ girl, upgrade ๐
๐ SEE ALSO ๐
SDL_GetJoystickPlayerIndex(3)โ the other half of the duo, the getter to this setter ๐ซถ
and that's the whole page, periodt ๐ this lil slice of SDL3 FUNCTIONS came to you from Simple Directmedia Layer, version SDL 3.4.18 โ shoutout to the SDL girlies keeping our controllers cute and our player LEDs correct, ily, bye bestie โญ๐ธ
๐ฆ where this page comes from
- fedora 43: SDL3-devel 3.4.18-1.fc43 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 43: SDL3-devel 3.4.18-1.fc43 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- fedora 44: SDL3-devel 3.4.18-1.fc44 ยท Zlib AND MIT AND Apache-2.0 AND (Apache-2.0 OR MIT)
- ๐ girlified by deepseek-ai/DeepSeek-V4.1-Flash on : a language model's rewrite of the original, under its terms