SDL_SetJoystickPlayerIndex(3)

๐Ÿ’– SDL_SetJoystickPlayerIndex(3) ๐Ÿ’–

ok so bestie, welcome to the SDL3 FUNCTIONS corner of the manual, and today's main character is SDL_SetJoystickPlayerIndex โ€” the lil function that tells everyone which player this joystick belongs to ๐ŸŽฎโœจ


๐ŸŒธ NAME ๐ŸŒธ

SDL_SetJoystickPlayerIndex โ€” set the player index of an opened joystick. yes bestie, that's literally it, and it's lowkey iconic ๐Ÿ’…


โœจ SYNOPSIS โœจ

#include <SDL3/SDL_joystick.h>

bool SDL_SetJoystickPlayerIndex(SDL_Joystick *joystick, int player_index);

๐Ÿฆ‹ FUNCTION PARAMETERS ๐Ÿฆ‹

  • joystick โ€” the SDL_Joystick you got from SDL_OpenJoystick(). like, the actual controller you already opened, not a random one, okay? ๐Ÿ™ˆ
  • player_index โ€” the player index you wanna assign to this joystick, or -1 to clear the player index and turn off player LEDs. so -1 is giving "no player, lights off, going to sleep" energy ๐Ÿ’ค

๐Ÿ’œ RETURN VALUE ๐Ÿ’œ

Returns true on success or false on failure โ€” and if it's a fail, call SDL_GetError() for more info. no cap, always check your errors, bestie ๐Ÿ˜ญ


๐Ÿงš THREAD SAFETY ๐Ÿงš

It is safe to call this function from any thread. go off, multithreaded queen ๐Ÿ‘‘


๐ŸŒˆ AVAILABILITY ๐ŸŒˆ

This function is available since SDL 3.2.0. so if you're on something olderโ€ฆ girl, upgrade ๐Ÿ’€


๐ŸŽ€ SEE ALSO ๐ŸŽ€


and that's the whole page, periodt ๐Ÿ’– this lil slice of SDL3 FUNCTIONS came to you from Simple Directmedia Layer, version SDL 3.4.18 โ€” shoutout to the SDL girlies keeping our controllers cute and our player LEDs correct, ily, bye bestie โญ๐ŸŒธ

๐Ÿ“ฆ where this page comes from