GLPOLYGONMODE(3G)

πŸ“¦ version 24.3.3, in opensuse-leap 16.0

✨ NAME ✨

okay so bestie, this is glPolygonMode from the 3G manual β€” yes, the GLPOLYGONMODE(3G) page πŸ’… β€” and it selects a polygon rasterization mode. That's the whole name vibe.

πŸ’… C SPECIFICATION πŸ’…

Here's the exact signature, no cap:

void glPolygonMode( GLenum face,
                    GLenum mode )

πŸŽ€ PARAMETERS πŸŽ€

  • face β€” tells you which polygons mode applies to. Must be GL_FRONT for front-facing polygons, GL_BACK for back-facing polygons, or GL_FRONT_AND_BACK for front- and back-facing polygons. iconic little selector.
  • mode β€” tells you how polygons will be rasterized. Accepted values are GL_POINT, GL_LINE, and GL_FILL. The initial value is GL_FILL for both front- and back-facing polygons. default behavior said hi.

🌸 DESCRIPTION 🌸

glPolygonMode controls the interpretation of polygons for rasterization. face describes which polygons mode applies to: front-facing polygons (GL_FRONT), back-facing polygons (GL_BACK), or both (GL_FRONT_AND_BACK). The polygon mode affects only the final rasterization of polygons. In particular, a polygon's vertices are lit and the polygon is clipped and possibly culled before these modes are applied. periodt.

Three modes are defined and can be specified in mode:

  • GL_POINT β€” polygon vertices that are marked as the start of a boundary edge are drawn as points. Point attributes such as GL_POINT_SIZE and GL_POINT_SMOOTH control the rasterization of the points. Polygon rasterization attributes other than GL_POLYGON_MODE have no effect. dots!! little polygon freckles!!
  • GL_LINE β€” boundary edges of the polygon are drawn as line segments. They are treated as connected line segments for line stippling; the line stipple counter and pattern are not reset between segments (see glLineStipple). Line attributes such as GL_LINE_WIDTH and GL_LINE_SMOOTH control the rasterization of the lines. Polygon rasterization attributes other than GL_POLYGON_MODE have no effect. wireframe couture ✨
  • GL_FILL β€” the interior of the polygon is filled. Polygon attributes such as GL_POLYGON_STIPPLE and GL_POLYGON_SMOOTH control the rasterization of the polygon. full-coverage moment.

🌈 EXAMPLES 🌈

To draw a surface with filled back-facing polygons and outlined front-facing polygons, call:

glPolygonMode(GL_FRONT, GL_LINE);

πŸ¦‹ NOTES πŸ¦‹

Vertices are marked as boundary or nonboundary with an edge flag. Edge flags are generated internally by the GL when it decomposes polygons; they can be set explicitly using glEdgeFlag. This is giving β€œthe GL has its own internals, bestie” energy πŸ’«.

πŸ”₯ ERRORS πŸ”₯

  • GL_INVALID_ENUM is generated if either face or mode is not an accepted value. rude little enum situation.
  • GL_INVALID_OPERATION is generated if glPolygonMode is executed between the execution of glBegin and the corresponding execution of glEnd. do NOT do this between glBegin and glEnd, bestie 😭.

πŸ‘‘ ASSOCIATED GETS πŸ‘‘

  • glGet with argument GL_POLYGON_MODE β€” that's the getter vibe. go get that polygon mode tea β˜•

⭐ SEE ALSO ⭐

  • glBegin(3G)
  • glEdgeFlag(3G)
  • glLineStipple(3G)
  • glLineWidth(3G)
  • glPointSize(3G)
  • glPolygonStipple(3G)

okay bye bestie β€” this has been GLPOLYGONMODE(3G), the footer vibe we got, from the 3G manual 🌈. There wasn't a separate source/version/date line to hype up on the page, so consider this your cute sign-off: GLPOLYGONMODE(3G) energy, periodt πŸ’–βœ¨

πŸ“¦ where this page comes from