RFC 4824
The Transmission of IP Datagrams over the Semaphore Flag Signaling System (SFSS)
RFC 4824: The Transmission of IP Datagrams over the Semaphore Flag Signaling System (SFSS) ๐
๐ง Part 1 of 2! This one covers the title block through Section 3.4. The rest is coming next, so stay tuned, bestie ๐
Okay so this is an RFC (the official IETF docs that define how the Internet works), and it's giving Informational category ๐ Translation: it's shared as info for the Internet community. It's not an Internet standard of any kind. Distribution is unlimited, so share it wherever โจ
The authors are J. Hofmueller, Ed., A. Bachmann, Ed., and IO. zmoelnig, Ed. ๐ซถ The date is 1 April 2007, and yes, it's giving April Fools' energy ๐ The header doesn't have any Obsoletes or Updates line, so it doesn't list anything it replaces or changes.
Status of This Memo ๐ธ
This memo gives info to the Internet community. It doesn't specify an Internet standard of any kind. Distribution of this memo is unlimited.
Copyright Notice ๐
Copyright (C) The IETF Trust (2007).
Abstract ๐ฆ
This doc is all about a method for encapsulating and transmitting IPv4/IPv6 packets over the Semaphore Flag Signal System (SFSS). Packets get wrapped up and sent by waving flags. Iconic, honestly ๐ฉโจ
Table of Contents ๐
1. Introduction ....................................................2
2. Definitions .....................................................2
3. Protocol Discussion .............................................3
3.1. IP-SFS Frame Description ...................................3
3.2. SFS Coding .................................................4
3.3. IP-SFS Data Signals ........................................5
3.4. IP-SFS Control Signals .....................................6
3.5. Protocol Limitations .......................................7
3.6. Implementation Limitations .................................7
4. Interface Discussion ............................................7
4.1. Data Link Control ..........................................8
4.2. Establishing a Connection ..................................8
4.3. State Idle .................................................8
4.4. Session Initiation .........................................8
4.5. State Transmitting .........................................9
4.6. State Receiving ...........................................10
4.7. Terminating a Connection ..................................11
4.8. Further Remarks ...........................................11
5. Security Considerations ........................................11
6. Acknowledgements ...............................................11
7. References .....................................................12
1. Introduction โจ
Okay so IP-SFS is the method for encapsulating and transmitting IPv4/IPv6 packets over the Semaphore Flag Signaling System (SFSS) ๐ The SFSS is an internationally recognized alphabetic communication system based on waving a pair of hand-held flags [JCroft, Wikipedia]. Under SFSS, each alphabetic character or control signal is shown by a specific flag pattern, called a Semaphore Flag Signal (SFS). Main character energy ๐
IP-SFS gives reliable transmission of IP datagrams over a half-duplex channel between two interfaces. At the physical layer, SFSS uses optical transmission, usually through the atmosphere using solar illumination and line-of-sight photonics โ๏ธ A control protocol (Section 4) lets each interface contend for transmission on the common channel.
This spec only defines unicast transmission. Broadcast is theoretically possible, but there are some physical restrictions on channel direction dispersion. That's a topic for future study ๐ญ
Figure 1 shows where SFSS sits in the Internet protocol hierarchy. Lowkey a great visual ๐
+-----+ +-----+ +-----+
| TCP | | UDP | ... | | Host Layer
+-----+ +-----+ +-----+
| | |
+-------------------------------+
| Internet Protocol & ICMP | Internet Layer
+-------------------------------+
|
+-------------------------------+
| SFSS | Link Layer
+-------------------------------+
Figure 1: Protocol Relationships
2. Definitions ๐
Here's the vocab you need, no cap:
Link: A link consists of two (2) interfaces that share a common subnet. ๐Link Partner: The opposite interface. ๐ชSession: The transmission of an entire IP datagram. ๐ฆSFS: One Semaphore Flag Signal, i.e., one flag pattern (Section 3.2). ๐ฉSFSS: The Semaphore Flag Signaling System. ๐IP-SFS: IP over Semaphore Flag Signaling System. ๐
3. Protocol Discussion ๐
IP-SFS takes standard SFSS and encodes an alphabet of 16 signals (flag patterns) to represent data values 0-15 (Section 3.2.1), plus 9 signals for control functions (Section 3.2.2). With 16 data signals, IP-SFS transmission is based on 4-bit nibbles, two per octet ๐ง Every signal pattern defined in Section 3.2 is called an SFS.
3.1. IP-SFS Frame Description ๐
IP datagrams get formatted into IP-SFS frames by adding IP-SFS headers and trailers. Figure 2 shows the format of one IP-SFS frame. The frame is delimited by a control SFS called FST (Frame Start) and a control SFS called FEN (Frame End). It's made up of a series of 4-bit nibbles, one per SFS. Very structured, very slay โจ
An IP datagram will be fragmented into multiple successive IP-SFS frames if necessary. When an IP datagram is fragmented into N frames, the first frame is sent with frame number N-1, the second with frame number N-2, ..., and the last with frame number 0. Counting backwards, bestie ๐
0 1 2 3
+--------+--------+--------+--------+--------+
| FST |Protocol|CksumTyp|Frame No|Frame No|
+--------+--------+--------+--------+--------+
| |
// DATA Payload //
| |
+--------+--------+--------+--------+---------+
| CRC | CRC | CRC | CRC | FEN |
+--------+--------+--------+--------+---------+
Note that each field represents one SFS or 4 bits.
Figure 2: IP-SFS Frame Format
Here's what each field means:
FST: Frame Start control SFS.Protocol: 4 bits, Internetwork-layer protocol code.0: None.1: For IPv4.2: For IPv6.3: For IPv4 frame gzip-compressed.4: For IPv6 frame gzip-compressed.5...15: Reserved for future use. ๐
CksumTyp: 4 bits (one data SFS), Checksum Type.0: none.1: CCITT CRC 16 (polynomial:x^16 + x^12 + x^5+1). ๐งฎ2...15: Reserved for future use. ๐
Frame No: 8 bits (2 data SFSs). Frame number for fragmented IP datagram. ๐งฉDATA: 0 to 510 data SFSs (Section 3.2.1) representing 0 to 255 octets of payload. ๐ฆCRC: 16 bits as four data SFSs. CRC checksum. Preset to0xFFFF. One's complement of checksum is transmitted. ๐ซงFEN: Frame ENd control SFS. ๐
The number of transmitted SFSs per minute (Spm) depends on the experience of the participating interfaces. Resulting link speed in bits per second for IP-SFS is (Spm/60)*4, not counting framing overhead โก
3.2. SFS Coding ๐
Data signals and control signals are based on standard SFS encoding, as described by [JCroft], [Wikipedia], and other sources on the Internet. The 16 data signals get interpreted as 4-bit nibbles, while the 9 control signals are used for data link control.
IP-SFS defines the 16 data signals using the original SFSS encodings for letters A to P, and the 9 control signals using SFSS encodings Q to X. It's giving alphabet soup, but make it organized ๐ค
3.3. IP-SFS Data Signals ๐ฆ
Figure 3 illustrates the 16 SFSs used to transmit data frames over the link. The illustrations show each SFS as seen from the receiving side. Look at these poses ๐คธโโ๏ธ
SFS 0 __0 \0 |0
/|| || || ||
/ \ / \ / \ / \
A B C D
IP-SFS 0x00 0x01 0x02 0x03
-----------------------------------------
SFS 0/ 0__ 0 __0
|| || ||\ /|
/ \ / \ / \ / \
E F G H
IP-SFS 0x04 0x05 0x06 0x07
-----------------------------------------
SFS \0 |0__ 0| 0/
/| | /| /|
/ \ / \ / \ / \
I J K L
IP-SFS 0x08 0x09 0x0A 0x0B
-----------------------------------------
SFS 0__ 0 _\0 __0|
/| /|\ | |
/ \ / \ / \ / \
M N O P
IP-SFS 0x0C 0x0D 0x0E 0x0F
Figure 3: IP-SFS Data Signals.
3.4. IP-SFS Control Signals ๐ญ
Nine control signals are used to signal special IP-SFS conditions. Their meanings are listed in Figure 4. The illustrations show each SFS as seen from the receiving side. Still the same vibe, just with more flags ๐ฉ๐ซ
SFS __0/ __0__ __0 \0|
| | |\ |
/ \ / \ / \ / \
Q R S T
IP-SFS FST FEN SUN FUN
-----------------------------------------
SFS \0/ \0__ 0/_ 0/
| | | |\
/ \ / \ / \ / \
U V W X
IP-SFS ACK KAL NAK RTR
-----------------------------------------
SFS 0__ 0__
/| |\
/ \ / \
Y Z
IP-SFS RTT unused
-----------------------------------------
SFS _\0/_
/|\
/ \
Error
IP-SFS unused
Figure 4: IP-SFS Control Signals.
Here's what each control signal does:
FST: Frame STart. Signals the start of a new frame. ๐ฌFEN: Frame ENd. Signals the end of one frame. ๐SUN: Signal UNdo. Cancels the transmission of one or more individual SFSs within the current frame. This signal will be unacknowledged by the receiver. ๐ โโ๏ธFUN: Frame UNdo. As long as Frame ENd is not sent, the transmitter or the receiver may send a FUN to restart the transmission of the current frame. This signal will be unacknowledged and may be ignored by the receiver. ๐ACK: Frame ACK. Acknowledges reception of one frame. ๐KAL: KeepALive. Keeps a connection alive. Is to be transmitted in State Idle at a frequency of at least KAL_FREQ (see Section 4.2). This signal will be unacknowledged. ๐NAK: Frame No AcK. The frame received is incorrect. ๐RTR: Ready To Receive. Receiver acknowledges it is ready to receive. ๐RTT: Ready To Transmit. Sender requests permission to initiate transmission. ๐โโ๏ธ
3.5. Protocol Limitations ๐ง๏ธ
Okay so the physical channel is not exactly giving luxury ๐ Because of the physical characteristics of the transfer channel, bit error rates are expected to be in the range of 1e-3 (boy scout) to 1e-4 (professional sailor), and they also depend on a bunch of physical factors. Poor visibility from weather or lack of illumination (e.g., night time) can drastically increase the error rate ๐ญ
IP-SFS provides no means to handle frame reordering or dual (multiple) frame reception. Thus, the protocol is not suitable in environments where interfaces are moving fast and/or when the path of light is long ๐ซโจ
3.6. Implementation Limitations ๐
Maximum payload per frame: 510 SFS (0...510) nibbles (0 to 255 octets)
Maximum SFS per frame: 518
Maximum frames per session: 255 (0...254)
4. Interface Discussion ๐งโ๐คโ๐ง
An interface is constructed through the participation of one or more humans. A knowledge of the SFSS is recommended, but its absence can be compensated by a well-designed GUI ๐
4.1. Data Link Control ๐
This section describes the control protocol used to allocate the half-duplex data link to either interface.
Interfaces know three States: Idle, Transmitting (TX), and Receiving (RX) โจ
4.2. Establishing a Connection ๐ค
IP-SFS is strictly point-to-point. Unless interface members are acquainted with each other, a brief introduction of both sides is suggested prior to setting up a link to reduce the likelihood of interface-spoofing attacks ๐
Interfaces must agree on two different IP addresses on the same subnet.
Interfaces are free to negotiate any period of time as TIMEOUT. Possible values for TIMEOUT are the time it takes to smoke a cigarette or the time it takes to drink a glass of water. If negotiation fails, TIMEOUT defaults to 60 seconds โฑ๏ธ๐
The same procedure may be applied for the KeepALive FReQuency (KAL_FRQ). The period of KAL_FRQ (1/KAL_FRQ) should be at least 5*TIMEOUT ๐
4.3. State Idle ๐ด
Interfaces in State Idle must be ready to send an IP datagram provided by a local higher-level protocol or to receive a datagram from the link-partner. Interfaces in State Idle must send keep-alive signals KAL at a frequency of at least KAL_FRQ ๐ซง
There are no further definitions for State Idle, but we recommend staying away from alcoholic beverages or other types of drugs that could lead to an increased number of FUN and/or SUN signals, a decrease in bandwidth, or an increase of line latency. Bestie, pls hydrate instead ๐
โโ๏ธ๐ง
If the number of IP datagrams in the transmission queue is >0, the interface may try to initiate a session by sending an RTT to the link partner. If the link partner ready to receive, it returns an RTR signal ๐จ
4.4. Session Initiation ๐
An interface receiving a datagram from an Internet layer protocol level may start signaling RTT ๐
If the link partner does not respond with RTR within TIMEOUT, or the link partner responds with RTT, the interface switches to State Idle for a random period of time between 2 seconds and TIMEOUT, before resending the RTT. Awkward pause, very relatable ๐
If the link partner transmits RTR, the interface transmits the number of IP-SFS frames to be transmitted in this session as two SFSs followed by another RTT. If the link partner does not transmit the same number of IP-SFS frames followed by RTR within 3*TIMEOUT, the interface switches to State Idle.
If the link partner transmits the same number of IP-SFS frames followed by RTR, the interface switches to State Transmitting ๐ฅฐ
Unless obstructed through environmental noise or great distance, hollering can be used to request line discipline from the link partner in State Idle. The use of cellphones is also an option, whereas throwing objects or using guns is not recommended, since it could result in interface damage or destruction. This would be counterproductive ๐ฑ๐
4.5. State Transmitting ๐ค
Transmission of one IP-SFS frame starts with FST. After FST and before FEN have been transmitted, the interface may acknowledge a received FUN and restart the transmission of the active frame or discard the signal and continue transmission of the active IP-SFS frame ๐ฌ
If an error occurs by transmitting a wrong data SFS, the interface may invalidate the last data SFS by transmitting SUN followed by the correct signal. A series of incorrectly transmitted data SFSs may be invalidated by sending a SUN for each invalid SFS, effectively back-spacing the sequence โฌ
๏ธ
Control SFSs cannot be invalidated. No undoing the important stuff ๐
If an error occurs, the interface may also transmit FUN and restart transmission of the active IP-SFS frame.
Whether the interfaces choose SUN or FUN for error correction is up to the interface, but it is suggested to use SUN for a single invalid SFS, and FUN whenever the interface failed to transmit several SFSs in a row. Main character energy in error handling ๐
After FEN has been transmitted, the transmitting interface waits for the link partner to transmit ACK or NAK ๐ฅบ
If ACK has been received, the transmitting interface removes the active frame and starts transmitting the next IP-SFS frame. If no frames are left, the interface switches to State Idle ๐
If NAK has been received, the transmission failed, and the interface must start transmitting the active frame again.
If the link partner does not transmit ACK or NAK within TIMEOUT, the transmission failed, and the interface must start retransmitting the active IP-SFS frame.
If transmission of the same IP-SFS frame fails 5 times, the interface leaves the IP datagram in the transmission queue and switches to State Idle. Five strikes and it's giving retreat ๐
4.6. State Receiving ๐
In State Receiving, the interface stores each SFS received from the link partner in the receiving queue in the order of appearance ๐ฅ
After FST and before FEN have been received, the interface may transmit FUN at any time to request a retransmission of the entire IP-SFS frame ๐
If the time between two received SFSs exceeds TIMEOUT, the receiving interface must discard all data from the active IP-SFS frame and may additionally transmit FUN. If the link partner does not continue transmitting within a second TIMEOUT period, the interface must clear the receiving queue and switch to State Idle ๐ซ
If the interface receives SUN from the link partner, it must discard the last received data SFS (if any). If N SUNs are received in a row, then the last N data SFS must be discarded, unless there are no more data SFS in the frame. If there are no more data SFS in the frame to be discarded, the SUN signal must be ignored by the interface ๐
If the receiving interface receives FUN from the link partner, it is free to discard the frame received thus far. We suggest honoring FUN since discarding the signal will decrease bandwidth ๐
After FEN has been received, the receiving interface evaluates the checksum. If the checksum is good, the interface transmits ACK. If the Frame Number of the active frame is 0, the interface passes the entire data from the receiving queue to the higher level protocol, clears the receiving queue, and switches to State Idle โ
If the checksum is incorrect, the interface transmits NAK โ
4.7. Terminating a Connection ๐
If the interface is in State Idle and the link partner did not transmit any kind of SFS for at least five times 1/KAL_FRQ, the connection is terminated and the interfaces are free to disband. Ghosted, but make it official ๐ซฅ
4.8. Further Remarks ๐ฌ
Interfaces are connected to computer hardware by means of a suitable input device (RX) and a suitable output device (TX). Possible devices include keyboard, mouse, and monitor. Other means of connection are subject to availability and budget ๐ฑ๏ธโจ๏ธ
Although it is theoretically possible to combine the TX and RX parts of an interface in one human being, we suggest dividing the operations among at least two people per interface. For longer transmissions (multimedia streaming, video conferencing, etc.), consider rotating and providing substitutes. Sharing the workload is iconic ๐ซถ
Bandwidth tends to vary. Typically TX starts at about 2-4 bits/s and will decrease over time due to exhaustion and lack of concentration ๐ญ When an interface in TX State signals at a rate higher than the RX interface is able to receive, signal loss occurs. Lowkey relatable energy ๐
5. Security Considerations ๐
By its nature of line-of-sight signaling, IP-SFS is considered insecure. The transmission of sensitive data over IP-SFS is strongly discouraged unless security is provided by higher level protocols. Do NOT send your secrets over this, bestie ๐จ
Interfaces tend to keep data in their memory. There is no way to determine the lifetime of data in memory. As a side effect, data might show up in unwanted locations at undesired times ๐ป
We are currently not aware of a technique to reliably delete data from interfaces' memory without permanent interface destruction. Yes, this is a real problem, and no, we can't just forget it ๐๐ฅ
6. Acknowledgements ๐ซถ
We thank Eva Ursprung and Doris Jauk-Hinz from Womyn's Art Support (WAS), Anita Hofer, Reni Hofmueller, Ulla Klopf, Nicole Pruckermayr, Manfred Rittler, Martin Schitter, and Bob Braden for all their contributions and support of this project ๐ธ๐
7. References ๐
[JCroft] Croft, J., "Semaphore Flag Signalling System",
<http://www.anbg.gov.au/flags/semaphore.html>.
[Wikipedia] Wikipedia, "Modern semaphore",
<http://en.wikipedia.org/wiki/Semaphore#Modern_semaphore>.
Authors' Addresses ๐ก
Jogi Hofmueller (editor)
Brockmanngasse 65
Graz 8010
AT
EMail: ip-sfs@mur.at
Aaron Bachmann (editor)
Ulmgasse 14 C
Graz 8053
AT
EMail: ip-sfs@mur.at
IOhannes zmoelnig (editor)
Goethestrasse 9
Graz 8010
AT
EMail: ip-sfs@mur.at
Full Copyright Statement ยฉ๏ธ
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Acknowledgement ๐
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