xe_hw_fence_alloc(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ xe_hw_fence_alloc(9) ✨

okay so bestie, you found the Kernel API Manual page for xe_hw_fence_alloc πŸ’… and honestly? it's a little one. a tiny little guy. but we're gonna give it the full main character treatment anyway πŸŽ€


🌸 NAME 🌸

xe_hw_fence_alloc β€” literally just allocate an hw fence. that's the whole vibe πŸ¦‹


⭐ SYNOPSIS ⭐

struct dma_fence * xe_hw_fence_alloc (void );

like, it returns a struct dma_fence * and takes void. no notes. slay πŸ’–


🧚 ARGUMENTS 🧚

  • void β€” no arguments, bestie. none. zero. the function said "i need nothing from you" and honestly? iconic πŸ‘‘

🌈 DESCRIPTION 🌈

so what it does is: it allocates an hw fence. that's it. that's the post πŸ’…

but β€” and this is the important part, don't skip it β€” it does not initialize it. allocate, yes. initialize, absolutely not. that's somebody else's job (xe_hw_fence_init(9), we see you πŸ‘€). so you get a fence, but it's giving blank canvas, not ready-to-go. no cap 🫢


πŸ”₯ RETURN πŸ”₯

you get back a pointer to the allocated fence, OR a negative error pointer if something went wrong 😭 so like, vibe check your return value before you use it, fr fr πŸ’€


πŸŽ€ SEE ALSO πŸŽ€

go read those too, iykyk πŸ“šβœ¨


and that's the page!! written down in ./drivers/gpu/drm/xe and dated October 2026 β€” so go forth, allocate responsibly, and remember: allocated β‰  initialized πŸ“πŸ§šπŸ’œ

πŸ“¦ where this page comes from