v4l2_event_queue(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ v4l2_event_queue(9) ✨

okay so bestie, welcome to the Kernel API Manual entry for v4l2_event_queue πŸ’… this one is short and sweet and honestly kind of iconic β€” no cap πŸ’–


πŸ¦‹ NAME πŸ¦‹

v4l2_event_queue β€” queue events to a video device. like, you're literally sliding an event into the video device's DMs πŸ“¨βœ¨


🌸 SYNOPSIS 🌸

void v4l2_event_queue (struct video_device *vdev , const struct
       v4l2_event *ev );

like yes it's void, it returns nothing, it just does the thing and dips 🫢


πŸŽ€ ARGUMENTS πŸŽ€

  • vdev β€” pointer to struct video_device. this is the video device in question, the main character of this whole operation πŸ‘‘
  • ev β€” pointer to struct v4l2_event. the event itself, the payload, the moment πŸ“

πŸ’œ DESCRIPTION πŸ’œ

The event will be queued for all struct v4l2_fh file handlers. all of them. every single one. no favorites, no picking who gets it β€” the event goes out to the whole group chat fr fr πŸ’Œ

NOTE: 🫢 the driver's only responsibility is to fill in the type and the data fields. the other fields will be filled in by V4L2. so like, don't overthink it, bestie β€” do your two little fields and let V4L2 handle the rest ✨

🌈 SEE ALSO 🌈

kernel file ./include/media/v4l2-event.h plus the whole friend group, iykyk:


and that's the whole page bestie, short king energy πŸ’€πŸ’– it lives in ./include/media, dated October 2026, and it's part of the Kernel API Manual β€” go forth and queue those events, slay πŸ‘‘βœ¨πŸŒΈ

πŸ“¦ where this page comes from