v4l2_calc_timeperframe(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ v4l2_calc_timeperframe ✨

okay bestie, so this one's a kernel API manual page for v4l2_calc_timeperframe β€” like, the actual page name is v4l2_calc_timeperframe(9) if you're being formal about it πŸ’… β€” and it's genuinely the most "just do the math for me" little helper ever. let's get into it πŸŽ€


🌸 NAME 🌸

v4l2_calc_timeperframe β€” a helper function that calculates timeperframe based on v4l2_dv_timings fields. that's it, that's the whole vibe. she's a calculator with main character energy πŸ”₯


⭐ SYNOPSIS ⭐

struct v4l2_fract v4l2_calc_timeperframe (const struct v4l2_dv_timings
*t );

like, she hands you back a struct v4l2_fract and asks for a const struct v4l2_dv_timings *. simple exchange, no drama 🫢


πŸ’– ARGUMENTS πŸ’–

  • t β€” the timings for the video mode. yes queen, this is the whole input, she needs her timings and she needs them correct πŸ‘‘

πŸ¦‹ DESCRIPTION πŸ¦‹

so what she actually does: she calculates the expected timeperframe using the pixel clock value and the horizontal/vertical measures. lowkey iconic math behavior ngl ✨

which means β€” and this is the part where you have to pay attention bestie 😭 β€” the v4l2_dv_timings structure must be correctly and fully filled. not half-filled. not "eh, close enough"-filled. correctly. and. fully. fr fr, no cap πŸ’€


🧚 SEE ALSO 🧚

like a whole little friend group of timing functions, and honestly? obsessed 🌈


quick vibe check πŸ’…: everything above is exactly what the page says β€” don't go filling t halfway and then act surprised when the math comes out weird. she warned you πŸŽ€

and that's the whole page, bestie!! this lil gem lives in <code>./include/media</code>, dated October 2026, and its official title is <code>v4l2_calc_timeperframe(9)</code> β€” mwah, go calculate some frames πŸ’œβœ¨

πŸ“¦ where this page comes from