v4l2_calc_aspect_ratio(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

✨ v4l2_calc_aspect_ratio ✨

okay so bestie, welcome to the Kernel API Manual πŸ’– this page is all about v4l2_calc_aspect_ratio(9) and honestly? it's a little niche but it serves. stay with me, i gotchu 🫢


🌸 NAME 🌸

v4l2_calc_aspect_ratio β€” literally just calculates the aspect ratio based on bytes 0x15 and 0x16 from the EDID πŸ’… no cap, that's the whole job.

πŸŽ€ SYNOPSIS πŸŽ€

struct v4l2_fract v4l2_calc_aspect_ratio (u8 hor_landscape , u8 vert_portrait );

like, look at that signature. iconic. the way it returns a struct v4l2_fract and takes two u8s… chef's kiss πŸ”₯

πŸ¦‹ ARGUMENTS πŸ¦‹

  • hor_landscape β€” bestie this is byte 0x15 from the EDID ✨ that's it, that's the whole vibe.
  • vert_portrait β€” and this one is byte 0x16 from the EDID πŸ’– matching set, we love to see it πŸŽ€

πŸ’œ DESCRIPTION πŸ’œ

so what does it actually do? it determines the aspect ratio from the EDID 🌈 that's the whole main character energy of this function.

and if you wanna go deeper (iykyk), the receipts are in the VESA Enhanced EDID standard, release A, rev 2, section 3.6.2: "Horizontal and Vertical Screen Size or Aspect Ratio" ⭐ like yes, they really named a whole section that and honestly? valid.

lowkey if you're out here reading EDID bytes for fun, you're already in too deep and i respect that fr fr πŸ™ˆ

🧚 SEE ALSO 🧚

okay so there's a whole friend group here, all hanging out in the kernel file ./include/media/v4l2-dv-timings.h πŸ‘‘ go say hi to:

and before you go β€” this page lives in ./include/media, it's the October 2026 edition, and it's filed under v4l2_calc_aspect_ratio(9) πŸ’… slay, you read the whole thing, so proud of you bestie πŸ’–βœ¨πŸŽ€

πŸ“¦ where this page comes from