ttm_resource_intersects(9)

πŸ“¦ version 7.3.1, in nixpkgs unstable

πŸ’… ttm_resource_intersects(9) πŸ’…

okay so welcome to the Kernel API Manual, bestie β€” this page is all about ttm_resource_intersects(9) and honestly? it's a little vibe check for memory placements. let's get into it 🫢


✨ NAME ✨

ttm_resource_intersects β€” test for intersection πŸŽ€

like, does this thing overlap with that thing? that's the whole job.


🌸 SYNOPSIS 🌸

bool ttm_resource_intersects (struct ttm_device *bdev , struct
ttm_resource *res , const struct ttm_place *place , size_t size );

it returns a bool, so it's giving yes/no energy only. no lore, no extra tea πŸ’…


πŸ¦‹ ARGUMENTS πŸ¦‹

  • bdev β€” the TTM device structure. your main character device, fr fr.
  • res β€” the resource to test. this is the one under the microscope πŸ”
  • place β€” the placement to test. where we're thinking about putting stuff.
  • size β€” how many bytes the new allocation needs. numbers matter, bestie, don't skip this one.

πŸ’– DESCRIPTION πŸ’–

so the whole gig: test if res intersects with place and size. that's it. that's the function ✨

where it actually gets used? for testing if evictions are valuable or not. like, before you go evicting a whole resource, you check whether it even matters β€” no cap, that's the point πŸ™ˆ

it returns true if the res placement intersects with place and size. true means intersection, false means nope, not overlapping. periodt πŸ’…

ngl this is a small function but it's doing important work. don't sleep on it.

πŸ‘‘ SEE ALSO πŸ‘‘

the kernel file lives at ./drivers/gpu/drm/ttm/ttm_resource.c β€” go read the source if you want the full behind-the-scenes 🎬

and here's the whole friend group, all icons, all linked:


and that's the page!! πŸ’œ this little beauty comes from ./drivers/gpu/drm/ttm and it's dated October 2026, filed under ttm_resource_intersects(9). mwah, go forth and check your intersections πŸ“πŸ§šπŸ’«

πŸ“¦ where this page comes from